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- /**
- * This file contains informations about all objectives types in the game
- * They are separated in 2 arrays of objectives objects, one for mercenary camps and the other for map objectives
- */
-
- const BRUISER = {
- type: 'Bruiser',
- initialSpawnTime: 60,
- respawnTime: 240
- }
- const SIEGE = {
- type: 'Siege',
- initialSpawnTime: 60,
- respawnTime: 180
- }
- const BOSS = {
- type: 'Boss',
- initialSpawnTime: 300,
- respawnTime: 300
- }
- const REWARD = {
- type: 'Reward',
- initialSpawnTime: 60,
- respawnTime: 150
- }
-
- export const CAMPS = {
- // #################### BRUISER CAMPS ####################
- shamans: {
- ...BRUISER,
- name: 'Shamans'
- },
- knights: {
- ...BRUISER,
- name: 'Knights'
- },
- goliaths: {
- ...BRUISER,
- name: 'Goliaths and Raven'
- },
- // #################### SIEGE CAMPS ####################
- gnolls: {
- ...SIEGE,
- name: 'Armored Gnolls'
- },
- troopers: {
- ...SIEGE,
- name: 'Assault Troopers'
- },
- hellbats: {
- ...SIEGE,
- name: 'Hellbats'
- },
- impalers: {
- ...SIEGE,
- name: 'Impalers'
- },
- sappers: {
- ...SIEGE,
- name: 'Sappers',
- respawnTime: 120
- },
- sentinel: {
- ...SIEGE,
- name: 'Sentinels',
- respawnTime: 150
- },
- giants: {
- ...SIEGE,
- name: 'Giants'
- },
- // #################### BOSS ####################
- archangel: {
- ...BOSS,
- name: 'Archangel',
- respawnTime: 250
- },
- graveGolem: {
- ...BOSS,
- name: 'Grave Golem'
- },
- headlessHorseman: {
- ...BOSS,
- name: 'Headless Horseman'
- },
- iceGiant: {
- ...BOSS,
- name: 'Ice Giant'
- },
- megaEnforcer: {
- ...BOSS,
- name: 'Mega Enforcer'
- },
- sandGolem: {
- ...BOSS,
- name: 'Sand Golem'
- },
- slime: {
- ...BOSS,
- name: 'Slime Boss'
- },
- // #################### REWARD CAMPS ####################
- fortifiaction: {
- ...REWARD,
- name: 'Fortification'
- },
- recon: {
- ...REWARD,
- name: 'Recon',
- respawnTime: 0
- },
- skeletalPirates: {
- ...REWARD,
- name: 'Sleletal Pirates',
- initialSpawnTime: 90
- },
- support: {
- ...REWARD,
- name: 'Support',
- respawnTime: 180
- }
- }
-
- export const MAP = {
- shrine: {
- /** Infernal Shrine */
- name: 'Shrine',
- initialSpawnTime: 180,
- respawnTime: 180
- },
- /** Battlefield of Eternity */
- immortals: {
- name: 'Immortals',
- initialSpawnTime: 105,
- respawnTime: 180
- },
- cavalryPrison: {
- /** Alterac Pass */
- name: 'Cavalry Prison',
- initialSpawnTime: 180,
- respawnTime: 180
- },
- capturePoints: {
- /** Volskaya Foundry */
- name: 'Capture Points',
- initialSpawnTime: 180,
- respawnTime: 180
- },
- altars: {
- /** Towers of Doom */
- name: 'Altars',
- initialSpawnTime: 180,
- respawnTime: 110
- },
- temples: {
- /** Sky Temples */
- name: 'Temples',
- initialSpawnTime: 180,
- respawnTime: 180
- },
- dragon: {
- /** Dragon Shire */
- name: 'Dragon',
- initialSpawnTime: 90,
- respawnTime: 180
- }
- }
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