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: Add (almost) all objectives and maps infos

master
Adrien há 4 anos
ascendente
cometimento
63e0cf5879
2 ficheiros alterados com 312 adições e 23 eliminações
  1. +219
    -22
      src/gameInfos/battlegrounds.js
  2. +93
    -1
      src/gameInfos/objectives.js

+ 219
- 22
src/gameInfos/battlegrounds.js Ver ficheiro

@@ -6,9 +6,31 @@
*/
import { CAMPS, MAP } from './objectives'

// TODO adjust camp size, especially on BoE, Blackheart, Gardens, Towers

const BLUE = 'blue side'
const RED = 'red side'
const TOP = 'top'
const BOT = 'bottom'

export default {
alteracPass: {
name: 'Alterac Pass'
name: 'Alterac Pass',
objectives: [
[
MAP.cavalryPrison
],
[
{...CAMPS.iceGiant, position: TOP}
],
[
{...CAMPS.gnolls, position: BLUE},
{...CAMPS.gnolls, position: RED}
],
[
{...CAMPS.iceGiant, position: BOT}
]
]
},
battlefieldOfEternity: {
name: 'Battlefield of Eternity',
@@ -17,34 +39,123 @@ export default {
MAP.immortals
],
[
{...CAMPS.impalers, position: 'top'}
{...CAMPS.impalers, position: TOP}
],
[
{...CAMPS.shamans, position: 'blue side'},
{...CAMPS.shamans, position: 'red side'}
{...CAMPS.shamans, position: BLUE},
{...CAMPS.shamans, position: RED}
],
[
{...CAMPS.impalers, position: 'bottom'}
{...CAMPS.impalers, position: BOT}
]
]
},
blackheartSBay: {
name: "Blackheart's Bay"
name: "Blackheart's Bay",
objectives: [
[
CAMPS.graveGolem
],
[
{...CAMPS.knights, position: BLUE},
{...CAMPS.knights, position: RED}
],
[
{...CAMPS.skeletalPirates, position: BLUE},
{...CAMPS.skeletalPirates, position: RED}
],
[
{...CAMPS.giants, position: BLUE},
{...CAMPS.giants, position: RED}
],
[
{...CAMPS.knights, position: BOT}
]
]
},
gardenOfTerror: {
name: 'Garden of Terror'
name: 'Garden of Terror',
objectives: [
[
{...CAMPS.giants, position: 'blue top'},
{...CAMPS.knights, position: RED}
],
[
{...CAMPS.giants, position: 'red top'}
],
[
{...CAMPS.giants, position: 'blue bottom'}
],
[
{...CAMPS.knights, position: BLUE},
{...CAMPS.giants, position: 'red bottom'}
]
]
},
hanamuraTemple: {
name: 'Hanamura Temple'
name: 'Hanamura Temple',
objectives: [
[
{...CAMPS.fortifiaction, position: TOP}
],
[
{...CAMPS.recon, position: BLUE},
{...CAMPS.sentinel, position: RED}
],
[
{...CAMPS.sentinel, position: BLUE},
{...CAMPS.recon, position: RED}
],
[
{...CAMPS.fortifiaction, position: BOT}
]
]
},
volskayaFoundry: {
name: 'Volskaya Foundry'
name: 'Volskaya Foundry',
objectives: [
[
MAP.capturePoints
],
[
{...CAMPS.sentinel, position: BLUE},
CAMPS.support,
{...CAMPS.sentinel, position: RED}
],
[
{...CAMPS.fortifiaction, position: BLUE},
{...CAMPS.fortifiaction, position: RED}
]
]
},
hauntedMines: {
name: 'Haunted Mines'
name: 'Haunted Mines',
objectives: [
[
{
name: 'Get this map back into the game',
initialSpawnTime: 31104000
}
]
]
},
towersOfDoom: {
name: 'Towers of Doom'
name: 'Towers of Doom',
objectives: [
[
MAP.altars
],
[
{...CAMPS.sappers, position: TOP}
],
[
{...CAMPS.headlessHorseman}
],
[
{...CAMPS.sappers, position: BLUE},
{...CAMPS.sappers, position: RED}
]
]
},
infernalShrines: {
name: 'Infernal Shrines',
@@ -53,34 +164,120 @@ export default {
MAP.shrine
],
[
{...CAMPS.shamans, position: 'blue side'},
{...CAMPS.shamans, position: 'red side'}
{...CAMPS.shamans, position: BLUE},
{...CAMPS.shamans, position: RED}
],
[
{...CAMPS.impalers, position: 'blue side'},
{...CAMPS.impalers, position: 'red side'}
{...CAMPS.impalers, position: BLUE},
{...CAMPS.impalers, position: RED}
],
[
{...CAMPS.impalers, position: 'bottom'}
{...CAMPS.impalers, position: BOT}
]
]
},
tombOfTheSpiderQueen: {
name: 'Tomb of the Spider Queen'
name: 'Tomb of the Spider Queen',
objectives: [
[
CAMPS.sandGolem
],
[
{...CAMPS.knights, position: BLUE},
{...CAMPS.knights, position: RED}
],
[
CAMPS.giants
]
]
},
skyTemple: {
name: 'Sky Temple'
name: 'Sky Temple',
objectives: [
[
MAP.temples
],
[
{...CAMPS.knights, position: BLUE},
{...CAMPS.knights, position: RED}
],
[
{...CAMPS.sandGolem}
],
[
{...CAMPS.giants, position: BLUE},
{...CAMPS.giants, position: RED}
]
]
},
dragonShire: {
name: 'Dragon Shire'
name: 'Dragon Shire',
objectives: [
[
MAP.dragon
],
[
{...CAMPS.knights, position: BLUE},
{...CAMPS.knights, position: RED}
],
[
{...CAMPS.giants, position: BLUE},
{...CAMPS.giants, position: RED}
]
]
},
cursedHollow: {
name: 'Cursed Hollow'
name: 'Cursed Hollow',
objectives: [
[
{...CAMPS.graveGolem, position: RED}
],
[
{...CAMPS.giants, position: BLUE},
{...CAMPS.knights, position: RED}
],
[
{...CAMPS.knights, position: BLUE},
{...CAMPS.giants, position: RED}
],
[
{...CAMPS.graveGolem, position: BLUE}
]
]
},
braxisHoldout: {
name: 'Braxis Holdout'
name: 'Braxis Holdout',
objectives: [
[
{...CAMPS.goliaths, position: BLUE},
{...CAMPS.hellbats, position: RED}
],
[
CAMPS.archangel
],
[
{...CAMPS.hellbats, position: BLUE},
{...CAMPS.goliaths, position: RED}
]
]
},
warheadJunction: {
name: 'Warhead Junction'
name: 'Warhead Junction',
objectives: [
[
{...CAMPS.slime, position: TOP}
],
[
{...CAMPS.goliaths, position: BLUE},
{...CAMPS.goliaths, position: RED}
],
[
{...CAMPS.hellbats, position: BLUE},
{...CAMPS.hellbats, position: RED}
],
[
{...CAMPS.slime, position: BOT}
]
]
}
}

+ 93
- 1
src/gameInfos/objectives.js Ver ficheiro

@@ -13,6 +13,16 @@ const SIEGE = {
initialSpawnTime: 60,
respawnTime: 180
}
const BOSS = {
type: 'Boss',
initialSpawnTime: 300,
respawnTime: 300
}
const REWARD = {
type: 'Reward',
initialSpawnTime: 60,
respawnTime: 150
}

export const CAMPS = {
// #################### BRUISER CAMPS ####################
@@ -50,7 +60,7 @@ export const CAMPS = {
name: 'Sappers',
respawnTime: 120
},
sentinels: {
sentinel: {
...SIEGE,
name: 'Sentinels',
respawnTime: 150
@@ -58,18 +68,100 @@ export const CAMPS = {
giants: {
...SIEGE,
name: 'Giants'
},
// #################### BOSS ####################
archangel: {
...BOSS,
name: 'Archangel',
respawnTime: 250
},
graveGolem: {
...BOSS,
name: 'Grave Golem'
},
headlessHorseman: {
...BOSS,
name: 'Headless Horseman'
},
iceGiant: {
...BOSS,
name: 'Ice Giant'
},
megaEnforcer: {
...BOSS,
name: 'Mega Enforcer'
},
sandGolem: {
...BOSS,
name: 'Sand Golem'
},
slime: {
...BOSS,
name: 'Slime Boss'
},
// #################### REWARD CAMPS ####################
fortifiaction: {
...REWARD,
name: 'Fortification'
},
recon: {
...REWARD,
name: 'Recon',
respawnTime: 0
},
skeletalPirates: {
...REWARD,
name: 'Sleletal Pirates',
initialSpawnTime: 90
},
support: {
...REWARD,
name: 'Support',
respawnTime: 180
}
}

export const MAP = {
shrine: {
/** Infernal Shrine */
name: 'Shrine',
initialSpawnTime: 180,
respawnTime: 180
},
/** Battlefield of Eternity */
immortals: {
name: 'Immortals',
initialSpawnTime: 105,
respawnTime: 180
},
cavalryPrison: {
/** Alterac Pass */
name: 'Cavalry Prison',
initialSpawnTime: 180,
respawnTime: 180
},
capturePoints: {
/** Volskaya Foundry */
name: 'Capture Points',
initialSpawnTime: 180,
respawnTime: 180
},
altars: {
/** Towers of Doom */
name: 'Altars',
initialSpawnTime: 180,
respawnTime: 110
},
temples: {
/** Sky Temples */
name: 'Temples',
initialSpawnTime: 180,
respawnTime: 180
},
dragon: {
/** Dragon Shire */
name: 'Dragon',
initialSpawnTime: 90,
respawnTime: 180
}
}

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