/** * This file contains informations about all objectives types in the game * They are separated in 2 arrays of objectives objects, one for mercenary camps and the other for map objectives */ const BRUISER = { type: 'Bruiser', initialSpawnTime: 60, respawnTime: 240 } const SIEGE = { type: 'Siege', initialSpawnTime: 60, respawnTime: 180 } const BOSS = { type: 'Boss', initialSpawnTime: 300, respawnTime: 300 } const REWARD = { type: 'Reward', initialSpawnTime: 60, respawnTime: 150 } export const CAMPS = { // #################### BRUISER CAMPS #################### shamans: { ...BRUISER, name: 'Shamans' }, knights: { ...BRUISER, name: 'Knights' }, goliaths: { ...BRUISER, name: 'Goliaths and Raven' }, // #################### SIEGE CAMPS #################### gnolls: { ...SIEGE, name: 'Armored Gnolls' }, troopers: { ...SIEGE, name: 'Assault Troopers' }, hellbats: { ...SIEGE, name: 'Hellbats' }, impalers: { ...SIEGE, name: 'Impalers' }, sappers: { ...SIEGE, name: 'Sappers', respawnTime: 120 }, sentinel: { ...SIEGE, name: 'Sentinels', respawnTime: 150 }, giants: { ...SIEGE, name: 'Giants' }, // #################### BOSS #################### archangel: { ...BOSS, name: 'Archangel', respawnTime: 250 }, graveGolem: { ...BOSS, name: 'Grave Golem' }, headlessHorseman: { ...BOSS, name: 'Headless Horseman' }, iceGiant: { ...BOSS, name: 'Ice Giant' }, megaEnforcer: { ...BOSS, name: 'Mega Enforcer' }, sandGolem: { ...BOSS, name: 'Sand Golem' }, slime: { ...BOSS, name: 'Slime Boss' }, // #################### REWARD CAMPS #################### fortifiaction: { ...REWARD, name: 'Fortification' }, recon: { ...REWARD, name: 'Recon', respawnTime: 0 }, skeletalPirates: { ...REWARD, name: 'Sleletal Pirates', initialSpawnTime: 90 }, support: { ...REWARD, name: 'Support', respawnTime: 180 } } export const MAP = { shrine: { /** Infernal Shrine */ name: 'Shrine', initialSpawnTime: 180, respawnTime: 180 }, /** Battlefield of Eternity */ immortals: { name: 'Immortals', initialSpawnTime: 105, respawnTime: 180 }, cavalryPrison: { /** Alterac Pass */ name: 'Cavalry Prison', initialSpawnTime: 180, respawnTime: 180 }, capturePoints: { /** Volskaya Foundry */ name: 'Capture Points', initialSpawnTime: 180, respawnTime: 180 }, altars: { /** Towers of Doom */ name: 'Altars', initialSpawnTime: 180, respawnTime: 110 }, temples: { /** Sky Temples */ name: 'Temples', initialSpawnTime: 180, respawnTime: 180 }, dragon: { /** Dragon Shire */ name: 'Dragon', initialSpawnTime: 90, respawnTime: 180 } }