Timers and other features for Heroes of the Storm
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  1. /**
  2. * This file contains informations about all objectives types in the game
  3. * They are separated in 2 arrays of objectives objects, one for mercenary camps and the other for map objectives
  4. */
  5. const BRUISER = 'bruiser'
  6. const SIEGE = 'siege'
  7. export const CAMPS = {
  8. shamans: {
  9. type: BRUISER,
  10. name: 'Shamans',
  11. initialSpawnTime: 60,
  12. respawnTime: 240,
  13. weight: 1
  14. },
  15. impalers: {
  16. type: SIEGE,
  17. name: 'Impalers',
  18. initialSpawnTime: 60,
  19. respawnTime: 180,
  20. weight: 1
  21. }
  22. }
  23. export const MAP = {
  24. shrine: {
  25. name: 'Shrine',
  26. initialSpawnTime: 180,
  27. respawnTime: 180
  28. },
  29. immortals: {
  30. name: 'Immortals',
  31. initialSpawnTime: 105,
  32. respawnTime: 180
  33. }
  34. }