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- /**
- * This file contains informations about all objectives types in the game
- * They are separated in 2 arrays of objectives objects, one for mercenary camps and the other for map objectives
- */
-
- const BRUISER = 'bruiser'
- const SIEGE = 'siege'
-
- export const CAMPS = {
- shamans: {
- type: BRUISER,
- name: 'Shamans',
- initialSpawnTime: 60,
- respawnTime: 240,
- weight: 1
- },
- impalers: {
- type: SIEGE,
- name: 'Impalers',
- initialSpawnTime: 60,
- respawnTime: 180,
- weight: 1
- }
- }
-
- export const MAP = {
- shrine: {
- name: 'Shrine',
- initialSpawnTime: 180,
- respawnTime: 180
- },
- immortals: {
- name: 'Immortals',
- initialSpawnTime: 105,
- respawnTime: 180
- }
- }
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