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- /**
- * This file contains informations about all objectives types in the game
- * They are separated in 2 arrays of objectives objects, one for mercenary camps and the other for map objectives
- */
-
- const BRUISER = {
- type: 'Bruiser',
- initialSpawnTime: 60,
- respawnTime: 240
- }
- const SIEGE = {
- type: 'Siege',
- initialSpawnTime: 60,
- respawnTime: 180
- }
-
- export const CAMPS = {
- // #################### BRUISER CAMPS ####################
- shamans: {
- ...BRUISER,
- name: 'Shamans'
- },
- knights: {
- ...BRUISER,
- name: 'Knights'
- },
- goliaths: {
- ...BRUISER,
- name: 'Goliaths and Raven'
- },
- // #################### SIEGE CAMPS ####################
- gnolls: {
- ...SIEGE,
- name: 'Armored Gnolls'
- },
- troopers: {
- ...SIEGE,
- name: 'Assault Troopers'
- },
- hellbats: {
- ...SIEGE,
- name: 'Hellbats'
- },
- impalers: {
- ...SIEGE,
- name: 'Impalers'
- },
- sappers: {
- ...SIEGE,
- name: 'Sappers',
- respawnTime: 120
- },
- sentinels: {
- ...SIEGE,
- name: 'Sentinels',
- respawnTime: 150
- },
- giants: {
- ...SIEGE,
- name: 'Giants'
- }
- }
-
- export const MAP = {
- shrine: {
- name: 'Shrine',
- initialSpawnTime: 180,
- respawnTime: 180
- },
- immortals: {
- name: 'Immortals',
- initialSpawnTime: 105,
- respawnTime: 180
- }
- }
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