[gd_scene load_steps=4 format=2]

[ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=1]
[ext_resource path="res://jrpg/textures/white_square.png" type="Texture" id=2]
[ext_resource path="res://jrpg/scripts/ui/test_hud.gd" type="Script" id=3]


[node name="HUD" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
healthBar_path = NodePath("../HUD/HealthBar")
goldText_path = NodePath("../HUD/GoldText")

[node name="GoldText" type="Label" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 35.4703
margin_top = -158.427
margin_right = 292.47
margin_bottom = -91.4271
custom_fonts/font = ExtResource( 1 )
text = "Gold : 500"
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}

[node name="HealthBar" type="TextureProgress" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 33.4037
margin_top = -92.9199
margin_right = 295.404
margin_bottom = -36.9199
texture_under = ExtResource( 2 )
texture_progress = ExtResource( 2 )
tint_under = Color( 0.226563, 0.217712, 0.217712, 1 )
tint_progress = Color( 1, 0, 0, 1 )
nine_patch_stretch = true
__meta__ = {
"_edit_use_anchors_": false
}
