; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

_global_script_classes=[ {
"base": "Node",
"class": "BaseLevel",
"language": "GDScript",
"path": "res://jrpg/scripts/levels/base_level.gd"
}, {
"base": "Resource",
"class": "CharacterData",
"language": "GDScript",
"path": "res://jrpg/scripts/data/character_data.gd"
}, {
"base": "VBoxContainer",
"class": "ChoicesBox",
"language": "GDScript",
"path": "res://jrpg/scripts/ui/choices_box.gd"
}, {
"base": "Control",
"class": "HUD",
"language": "GDScript",
"path": "res://jrpg/scripts/ui/test_hud.gd"
}, {
"base": "Node",
"class": "NPC",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/npc.gd"
}, {
"base": "KinematicBody",
"class": "Player",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/player.gd"
}, {
"base": "Object",
"class": "PlayerInfos",
"language": "GDScript",
"path": "res://jrpg/scripts/model/player_infos.gd"
}, {
"base": "Control",
"class": "SpeechPanel",
"language": "GDScript",
"path": "res://jrpg/scripts/ui/speech_panel.gd"
}, {
"base": "Label",
"class": "SpeechText",
"language": "GDScript",
"path": "res://jrpg/scripts/ui/speech_text.gd"
}, {
"base": "BaseLevel",
"class": "TestLevel",
"language": "GDScript",
"path": "res://jrpg/scripts/misc/test_level.gd"
}, {
"base": "Object",
"class": "YarnRunner",
"language": "GDScript",
"path": "res://addons/yarn_spinner/yarn_runner.gd"
}, {
"base": "Node",
"class": "YarnRunnerNode",
"language": "GDScript",
"path": "res://addons/yarn_spinner/yarn_runner_node.gd"
}, {
"base": "Resource",
"class": "YarnScript",
"language": "GDScript",
"path": "res://addons/yarn_spinner/yarn_script.gd"
} ]
_global_script_class_icons={
"BaseLevel": "",
"CharacterData": "",
"ChoicesBox": "",
"HUD": "",
"NPC": "",
"Player": "",
"PlayerInfos": "",
"SpeechPanel": "",
"SpeechText": "",
"TestLevel": "",
"YarnRunner": "",
"YarnRunnerNode": "",
"YarnScript": ""
}

[application]

config/name="Chepa"
run/main_scene="res://jrpg/scenes/TestMain.tscn"
config/icon="res://icon.png"

[autoload]

Controller="*res://jrpg/scripts/misc/controller.gd"
EventDispatcher="*res://jrpg/scripts/misc/event_dispatcher.gd"

[editor_plugins]

enabled=PoolStringArray( "yarn_spinner" )

[gui]

theme/use_hidpi=true

[importer_defaults]

yarn.script={
"use_red_anyway": false
}

[input]

move_forward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
 ]
}
move_backward={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
 ]
}
move_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
 ]
}
move_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
 ]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
 ]
}
interact={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
 ]
}
run={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
 ]
}

[rendering]

vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"
