[gd_scene load_steps=3 format=2]

[ext_resource path="res://jrpg/models/nature/river/water.tres" type="Material" id=1]

[sub_resource type="PlaneMesh" id=1]
material = ExtResource( 1 )
size = Vector2( 100, 100 )
subdivide_width = 50
subdivide_depth = 50

[node name="WaterPlane" type="MeshInstance"]
mesh = SubResource( 1 )
material/0 = null
