[gd_scene load_steps=6 format=2] [ext_resource path="res://jrpg/scripts/entities/crate.gd" type="Script" id=1] [ext_resource path="res://jrpg/scripts/entities/utils/trigger_relay.gd" type="Script" id=2] [sub_resource type="CubeMesh" id=1] size = Vector3( 1.5, 1.5, 1.5 ) [sub_resource type="BoxShape" id=2] extents = Vector3( 0.75, 0.75, 0.75 ) [sub_resource type="BoxShape" id=3] extents = Vector3( 0.75, 0.75, 0.75 ) [node name="Crate" type="KinematicBody"] script = ExtResource( 1 ) [node name="MeshInstance" type="MeshInstance" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0 ) mesh = SubResource( 1 ) material/0 = null [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0 ) shape = SubResource( 2 ) [node name="InteractableArea" type="Area" parent="."] script = ExtResource( 2 ) [node name="CollisionShape" type="CollisionShape" parent="InteractableArea"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.75, 0 ) shape = SubResource( 3 )