[gd_scene load_steps=3 format=2] [ext_resource path="res://jrpg/models/nature/river/water.tres" type="Material" id=1] [sub_resource type="PlaneMesh" id=1] material = ExtResource( 1 ) size = Vector2( 100, 100 ) subdivide_width = 50 subdivide_depth = 50 [node name="WaterPlane" type="MeshInstance"] mesh = SubResource( 1 ) material/0 = null