[gd_resource type="ShaderMaterial" load_steps=2 format=2] [ext_resource path="res://jrpg/models/nature/river/water.shader" type="Shader" id=1] [resource] shader = ExtResource( 1 ) shader_param/out_color = Color( 0, 0.2, 1, 1 ) shader_param/amount = 0.6 shader_param/beer_factor = 1.5