[gd_scene load_steps=4 format=2] [ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=1] [ext_resource path="res://jrpg/textures/white_square.png" type="Texture" id=2] [ext_resource path="res://jrpg/scripts/ui/test_hud.gd" type="Script" id=3] [node name="HUD" type="Control"] anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource( 3 ) __meta__ = { "_edit_use_anchors_": false } healthBar_path = NodePath("../HUD/HealthBar") goldText_path = NodePath("../HUD/GoldText") [node name="GoldText" type="Label" parent="."] anchor_top = 1.0 anchor_bottom = 1.0 margin_left = 35.4703 margin_top = -158.427 margin_right = 292.47 margin_bottom = -91.4271 custom_fonts/font = ExtResource( 1 ) text = "Gold : 500" valign = 1 __meta__ = { "_edit_use_anchors_": false } [node name="HealthBar" type="TextureProgress" parent="."] anchor_top = 1.0 anchor_bottom = 1.0 margin_left = 33.4037 margin_top = -92.9199 margin_right = 295.404 margin_bottom = -36.9199 texture_under = ExtResource( 2 ) texture_progress = ExtResource( 2 ) tint_under = Color( 0.226563, 0.217712, 0.217712, 1 ) tint_progress = Color( 1, 0, 0, 1 ) nine_patch_stretch = true __meta__ = { "_edit_use_anchors_": false }