extends Node export var scenes : Dictionary signal end func _ready(): $YarnRunnerNode.yarnRunner.add_command("Scene", funcref(self, "load_scene")) $YarnRunnerNode.yarnRunner.add_command("WaitSignal", funcref(self, "wait_signal")) yield($YarnRunnerNode.start_script(), "completed") func load_scene(args): yield(get_tree(),"idle_frame") if args.size() > 0: var scene_key = args[0] if scenes.has(scene_key): for child in $SceneContainer.get_children(): child.queue_free() var scene = scenes[scene_key].instance() $SceneContainer.add_child(scene) func wait_signal(args): yield(self, "end") func _input(event): if event.is_action_pressed("ui_cancel"): emit_signal("end")