extends Control class_name HUD export var healthBar_path : NodePath onready var healthBar = get_node(healthBar_path) export var goldText_path : NodePath onready var goldText = get_node(goldText_path) func _ready(): Controller.player_infos.connect("curHp_update", self, "update_health_bar") Controller.player_infos.connect("gold_update", self, "update_gold_text") update_health_bar(Controller.player_infos.curHp) update_gold_text(Controller.player_infos.gold) # called when we take damage func update_health_bar (curHp): fetch_components() var maxHp : int = Controller.player_infos.maxHp healthBar.value = (100 / maxHp) * curHp # called when our gold changes func update_gold_text (gold): fetch_components() goldText.text = "Gold: " + str(gold) func fetch_components(): if healthBar == null: healthBar = get_node("HealthBar") if goldText == null: goldText = get_node("GoldText") func _enter_tree(): Controller.hud = self