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🔧: complete siege and bruiser camps in game infos

master
Adrien преди 4 години
родител
ревизия
fb7ec8c2d9
променени са 1 файла, в които са добавени 50 реда и са изтрити 12 реда
  1. +50
    -12
      src/gameInfos/objectives.js

+ 50
- 12
src/gameInfos/objectives.js Целия файл

@@ -3,23 +3,61 @@
* They are separated in 2 arrays of objectives objects, one for mercenary camps and the other for map objectives
*/

const BRUISER = 'bruiser'
const SIEGE = 'siege'
const BRUISER = {
type: 'Bruiser',
initialSpawnTime: 60,
respawnTime: 240
}
const SIEGE = {
type: 'Siege',
initialSpawnTime: 60,
respawnTime: 180
}

export const CAMPS = {
// #################### BRUISER CAMPS ####################
shamans: {
type: BRUISER,
name: 'Shamans',
initialSpawnTime: 60,
respawnTime: 240,
weight: 1
...BRUISER,
name: 'Shamans'
},
knights: {
...BRUISER,
name: 'Knights'
},
goliaths: {
...BRUISER,
name: 'Goliaths and Raven'
},
// #################### SIEGE CAMPS ####################
gnolls: {
...SIEGE,
name: 'Armored Gnolls'
},
troopers: {
...SIEGE,
name: 'Assault Troopers'
},
hellbats: {
...SIEGE,
name: 'Hellbats'
},
impalers: {
type: SIEGE,
name: 'Impalers',
initialSpawnTime: 60,
respawnTime: 180,
weight: 1
...SIEGE,
name: 'Impalers'
},
sappers: {
...SIEGE,
name: 'Sappers',
respawnTime: 120
},
sentinels: {
...SIEGE,
name: 'Sentinels',
respawnTime: 150
},
giants: {
...SIEGE,
name: 'Giants'
}
}



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