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  1. [gd_scene load_steps=4 format=2]
  2. [ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=1]
  3. [ext_resource path="res://jrpg/textures/white_square.png" type="Texture" id=2]
  4. [ext_resource path="res://jrpg/scripts/ui/test_hud.gd" type="Script" id=3]
  5. [node name="HUD" type="Control"]
  6. anchor_right = 1.0
  7. anchor_bottom = 1.0
  8. script = ExtResource( 3 )
  9. __meta__ = {
  10. "_edit_use_anchors_": false
  11. }
  12. healthBar_path = NodePath("../HUD/HealthBar")
  13. goldText_path = NodePath("../HUD/GoldText")
  14. [node name="GoldText" type="Label" parent="."]
  15. anchor_top = 1.0
  16. anchor_bottom = 1.0
  17. margin_left = 35.4703
  18. margin_top = -158.427
  19. margin_right = 292.47
  20. margin_bottom = -91.4271
  21. custom_fonts/font = ExtResource( 1 )
  22. text = "Gold : 500"
  23. valign = 1
  24. __meta__ = {
  25. "_edit_use_anchors_": false
  26. }
  27. [node name="HealthBar" type="TextureProgress" parent="."]
  28. anchor_top = 1.0
  29. anchor_bottom = 1.0
  30. margin_left = 33.4037
  31. margin_top = -92.9199
  32. margin_right = 295.404
  33. margin_bottom = -36.9199
  34. texture_under = ExtResource( 2 )
  35. texture_progress = ExtResource( 2 )
  36. tint_under = Color( 0.226563, 0.217712, 0.217712, 1 )
  37. tint_progress = Color( 1, 0, 0, 1 )
  38. nine_patch_stretch = true
  39. __meta__ = {
  40. "_edit_use_anchors_": false
  41. }