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- extends Node
-
- var YarnScript = preload("yarn_script.gd")
-
- export (Resource) var yarnScript
-
- var say_func : FuncRef = null
- var choices_func : FuncRef = null
-
- func run_all():
- var next_node = yarnScript.nodes["Start"]
- while next_node != null:
- print("-> Jump to " + next_node["title"])
- var next_node_key = yield(run_body(next_node["body"]), "completed")
- if (yarnScript.nodes.has(next_node_key)):
- next_node = yarnScript.nodes[next_node_key]
- else:
- next_node = null
-
- func run_body(body):
- for element in body:
- if element["type"] == "jump":
- return element["node"]
- elif element["type"] == "choice_blocks":
- var block = yield(decide_choice_block(element["blocks"]), "completed")
- print(block)
- return block["node"] # todo change later with "-> choices"
- elif element["type"] == "condition_blocks":
- var block = decide_condition_block(element["blocks"])
- var next_node_key = yield(run_body(block["body"]), "completed")
- if next_node_key != "":
- return next_node_key
- else:
- if say_func == null or !say_func.is_valid():
- print(element)
- else:
- yield(say_func.call_func(element), "completed")
- return ""
-
- func decide_choice_block(blocks):
- if choices_func == null or !choices_func.is_valid():
- return blocks[0]
- else:
- return yield(choices_func.call_func(blocks), "completed")
-
- func decide_condition_block(blocks):
- for block in blocks:
- var expr := Expression.new()
- var err := expr.parse(block["condition"])
-
- if err == OK and expr.execute():
- return block
- return null
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