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game_over_scene.gd 255 B

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  1. extends BaseLevel
  2. func _input(event):
  3. if event.is_action_pressed("ui_accept") or event.is_action_pressed("ui_cancel"):
  4. on_interaction()
  5. func _on_Button_pressed():
  6. on_interaction()
  7. func on_interaction():
  8. emit_signal("request_new_scene", "TestLVL")