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- extends Node
-
- export var coin_scene : PackedScene
-
- export var all_coins_picked_up_script : Resource
-
- var coins := -1
-
- func spawn():
- if coins < 0: # not spawned yet
- coins = 0
- for spawn in get_children():
- var coin = coin_scene.instance()
- coin.connect("picked_up", self, "on_coin_picked_up")
- coins += 1
- spawn.add_child(coin)
-
- func on_coin_picked_up():
- coins -= 1
- if coins == 0:
- EventDispatcher.emit_signal("trigger_script", all_coins_picked_up_script)
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