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- extends Area
-
- signal picked_up
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- export var goldToGive : int = 1
- var rotateSpeed : float = 5.0
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- # called every frame
- func _process (delta):
- # rotate along the Y axis
- rotate_y(rotateSpeed * delta)
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- func on_touch(interactor : KinematicBody):
- # is this the player? If so give them gold
- if interactor.is_in_group("Player"):
- interactor.give_gold(goldToGive)
- emit_signal("picked_up")
- queue_free()
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