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- extends Node
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- var hud : HUD
- var speech_panel : SpeechPanel
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- var player_infos := PlayerInfos.new()
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- var player_input_enabled := true setget player_input_enabled_set
- signal player_input_change
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- func player_input_enabled_set(value):
- player_input_enabled = value
- emit_signal("player_input_change", value)
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