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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "BaseLevel",
  12. "language": "GDScript",
  13. "path": "res://jrpg/scripts/levels/base_level.gd"
  14. }, {
  15. "base": "Resource",
  16. "class": "CharacterData",
  17. "language": "GDScript",
  18. "path": "res://jrpg/scripts/data/character_data.gd"
  19. }, {
  20. "base": "VBoxContainer",
  21. "class": "ChoicesBox",
  22. "language": "GDScript",
  23. "path": "res://jrpg/scripts/ui/choices_box.gd"
  24. }, {
  25. "base": "Control",
  26. "class": "HUD",
  27. "language": "GDScript",
  28. "path": "res://jrpg/scripts/ui/test_hud.gd"
  29. }, {
  30. "base": "Node",
  31. "class": "NPC",
  32. "language": "GDScript",
  33. "path": "res://jrpg/scripts/entities/npc.gd"
  34. }, {
  35. "base": "KinematicBody",
  36. "class": "Player",
  37. "language": "GDScript",
  38. "path": "res://jrpg/scripts/entities/player.gd"
  39. }, {
  40. "base": "Object",
  41. "class": "PlayerInfos",
  42. "language": "GDScript",
  43. "path": "res://jrpg/scripts/model/player_infos.gd"
  44. }, {
  45. "base": "Control",
  46. "class": "SpeechPanel",
  47. "language": "GDScript",
  48. "path": "res://jrpg/scripts/ui/speech_panel.gd"
  49. }, {
  50. "base": "Label",
  51. "class": "SpeechText",
  52. "language": "GDScript",
  53. "path": "res://jrpg/scripts/ui/speech_text.gd"
  54. }, {
  55. "base": "BaseLevel",
  56. "class": "TestLevel",
  57. "language": "GDScript",
  58. "path": "res://jrpg/scripts/misc/test_level.gd"
  59. }, {
  60. "base": "Object",
  61. "class": "YarnRunner",
  62. "language": "GDScript",
  63. "path": "res://addons/yarn_spinner/yarn_runner.gd"
  64. }, {
  65. "base": "Node",
  66. "class": "YarnRunnerNode",
  67. "language": "GDScript",
  68. "path": "res://addons/yarn_spinner/yarn_runner_node.gd"
  69. }, {
  70. "base": "Resource",
  71. "class": "YarnScript",
  72. "language": "GDScript",
  73. "path": "res://addons/yarn_spinner/yarn_script.gd"
  74. } ]
  75. _global_script_class_icons={
  76. "BaseLevel": "",
  77. "CharacterData": "",
  78. "ChoicesBox": "",
  79. "HUD": "",
  80. "NPC": "",
  81. "Player": "",
  82. "PlayerInfos": "",
  83. "SpeechPanel": "",
  84. "SpeechText": "",
  85. "TestLevel": "",
  86. "YarnRunner": "",
  87. "YarnRunnerNode": "",
  88. "YarnScript": ""
  89. }
  90. [application]
  91. config/name="Chepa"
  92. run/main_scene="res://jrpg/scenes/TestMain.tscn"
  93. config/icon="res://icon.png"
  94. [autoload]
  95. Controller="*res://jrpg/scripts/misc/controller.gd"
  96. EventDispatcher="*res://jrpg/scripts/misc/event_dispatcher.gd"
  97. [editor_plugins]
  98. enabled=PoolStringArray( "yarn_spinner" )
  99. [gui]
  100. theme/use_hidpi=true
  101. [importer_defaults]
  102. yarn.script={
  103. "use_red_anyway": false
  104. }
  105. [input]
  106. move_forward={
  107. "deadzone": 0.5,
  108. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
  109. ]
  110. }
  111. move_backward={
  112. "deadzone": 0.5,
  113. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  114. ]
  115. }
  116. move_left={
  117. "deadzone": 0.5,
  118. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
  119. ]
  120. }
  121. move_right={
  122. "deadzone": 0.5,
  123. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  124. ]
  125. }
  126. jump={
  127. "deadzone": 0.5,
  128. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  129. ]
  130. }
  131. interact={
  132. "deadzone": 0.5,
  133. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  134. ]
  135. }
  136. run={
  137. "deadzone": 0.5,
  138. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
  139. ]
  140. }
  141. [rendering]
  142. vram_compression/import_etc=true
  143. vram_compression/import_etc2=false
  144. environment/default_environment="res://default_env.tres"