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- extends BaseLevel
-
- class_name TestLevel
-
- export var init_yarn_script : Resource
-
- func _ready():
- yarnRunner.add_command("Spawn", funcref(self, "spawn"))
- yarnRunner.add_command("EnableTrigger", funcref(self, "enable_trigger"))
- yarnRunner.add_command("Scene", funcref(self, "scene"))
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- EventDispatcher.connect("trigger_script", self, "trigger_script")
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- Controller.hud.show()
- Controller.player_infos.reset()
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- trigger_script(init_yarn_script)
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- func spawn(args):
- yield(get_tree(), "idle_frame")
-
- if args.size() < 1:
- printerr("Spawn command take at least one parameter for target")
- return
-
- var spawner = get_node("Spawners/" + args[0])
- if spawner != null and spawner.has_method("spawn"):
- spawner.spawn()
- else:
- print("spawner " + args[0] + " not found or not compatible")
-
- func enable_trigger(args):
- yield(get_tree(), "idle_frame")
-
- if args.size() < 1:
- printerr("EnableTrigger command take at least one parameter for target")
- return
-
- var trigger = get_node("Triggers/" + args[0])
- if trigger != null and trigger.has_method("enable"):
- trigger.enable()
- print("trigger " + args[0] + " enabled")
- else:
- print("trigger " + args[0] + " not found or not compatible")
-
- func trigger_script(yarn_script):
- print("script triggered")
-
- yarnRunner.say_func = funcref(Controller.speech_panel.text, "on_new_line")
- yarnRunner.choices_func = funcref(Controller.speech_panel.choices, "on_choices")
-
- Controller.speech_panel.show()
- Controller.player_input_enabled = false
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- yarnRunner.yarnScript = yarn_script
- yield(yarnRunner.run_all(), "completed")
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- Controller.speech_panel.hide()
- Controller.player_input_enabled = true
-
- func scene(args):
- yield(get_tree(), "idle_frame")
-
- if args.size() < 1:
- printerr("Scene command take at least one parameter for target")
- return
-
- print("Request new scene : " + args[0])
- emit_signal("request_new_scene", args[0])
-
- func _exit_tree():
- Controller.hud.hide()
- Controller.speech_panel.hide()
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-
- func _on_Switch_switch(activated):
- $DirectionalLight.light_energy = activated if 1 else 0
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