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- extends Node
-
- var prout := false
-
- func _ready():
- $YarnRunnerNode.yarnRunner.add_command("Spawn", funcref(self, "spawn"))
-
- func _on_TriggerArea_body_entered(body):
- if not prout:
- $YarnRunnerNode.start_script()
- prout = true
-
- func spawn(entity):
- yield(get_tree(), "idle_frame")
- $"../Enemy Spawner".spawn($"../Enemy Spawner".character_data)
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