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- extends Node
-
- signal all_coins_picked_up
-
- export var coin_scene : PackedScene
-
- var prout := false
-
- export var spawn_on_ready := false
-
- var coins := -1
-
- func _ready():
- if spawn_on_ready:
- spawn_coins(null)
-
- func spawn_coins(args):
- yield(get_tree(), "idle_frame")
- if not prout:
- coins = 0
- for spawn in get_children():
- var coin = coin_scene.instance()
- coin.connect("picked_up", self, "on_coin_picked_up")
- coins += 1
- spawn.add_child(coin)
- prout = true
-
- func on_coin_picked_up():
- coins -= 1
- if coins == 0:
- emit_signal("all_coins_picked_up")
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