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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "Node",
  11. "class": "BaseLevel",
  12. "language": "GDScript",
  13. "path": "res://jrpg/scripts/levels/base_level.gd"
  14. }, {
  15. "base": "Resource",
  16. "class": "CharacterData",
  17. "language": "GDScript",
  18. "path": "res://jrpg/scripts/data/character_data.gd"
  19. }, {
  20. "base": "VBoxContainer",
  21. "class": "ChoicesBox",
  22. "language": "GDScript",
  23. "path": "res://jrpg/scripts/ui/choices_box.gd"
  24. }, {
  25. "base": "Control",
  26. "class": "HUD",
  27. "language": "GDScript",
  28. "path": "res://jrpg/scripts/ui/test_hud.gd"
  29. }, {
  30. "base": "Node",
  31. "class": "NPC",
  32. "language": "GDScript",
  33. "path": "res://jrpg/scripts/entities/npc.gd"
  34. }, {
  35. "base": "KinematicBody",
  36. "class": "Player",
  37. "language": "GDScript",
  38. "path": "res://jrpg/scripts/entities/player.gd"
  39. }, {
  40. "base": "Object",
  41. "class": "PlayerInfos",
  42. "language": "GDScript",
  43. "path": "res://jrpg/scripts/model/player_infos.gd"
  44. }, {
  45. "base": "Control",
  46. "class": "SpeechPanel",
  47. "language": "GDScript",
  48. "path": "res://jrpg/scripts/ui/speech_panel.gd"
  49. }, {
  50. "base": "Label",
  51. "class": "SpeechText",
  52. "language": "GDScript",
  53. "path": "res://jrpg/scripts/ui/speech_text.gd"
  54. }, {
  55. "base": "BaseLevel",
  56. "class": "TestLevel",
  57. "language": "GDScript",
  58. "path": "res://jrpg/scripts/misc/test_level.gd"
  59. }, {
  60. "base": "Node",
  61. "class": "YarnImporter",
  62. "language": "GDScript",
  63. "path": "res://yarn/scripts/yarn-importer.gd"
  64. }, {
  65. "base": "Object",
  66. "class": "YarnRunner",
  67. "language": "GDScript",
  68. "path": "res://addons/yarn_spinner/yarn_runner.gd"
  69. }, {
  70. "base": "Node",
  71. "class": "YarnRunnerNode",
  72. "language": "GDScript",
  73. "path": "res://addons/yarn_spinner/yarn_runner_node.gd"
  74. }, {
  75. "base": "Resource",
  76. "class": "YarnScript",
  77. "language": "GDScript",
  78. "path": "res://addons/yarn_spinner/yarn_script.gd"
  79. } ]
  80. _global_script_class_icons={
  81. "BaseLevel": "",
  82. "CharacterData": "",
  83. "ChoicesBox": "",
  84. "HUD": "",
  85. "NPC": "",
  86. "Player": "",
  87. "PlayerInfos": "",
  88. "SpeechPanel": "",
  89. "SpeechText": "",
  90. "TestLevel": "",
  91. "YarnImporter": "",
  92. "YarnRunner": "",
  93. "YarnRunnerNode": "",
  94. "YarnScript": ""
  95. }
  96. [application]
  97. config/name="Chepa"
  98. run/main_scene="res://jrpg/scenes/TestMain.tscn"
  99. config/icon="res://icon.png"
  100. [autoload]
  101. Controller="*res://jrpg/scripts/misc/controller.gd"
  102. EventDispatcher="*res://jrpg/scripts/misc/event_dispatcher.gd"
  103. [editor_plugins]
  104. enabled=PoolStringArray( "yarn_spinner" )
  105. [gui]
  106. theme/use_hidpi=true
  107. [importer_defaults]
  108. yarn.script={
  109. "use_red_anyway": false
  110. }
  111. [input]
  112. move_forward={
  113. "deadzone": 0.5,
  114. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":90,"unicode":0,"echo":false,"script":null)
  115. ]
  116. }
  117. move_backward={
  118. "deadzone": 0.5,
  119. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
  120. ]
  121. }
  122. move_left={
  123. "deadzone": 0.5,
  124. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":81,"unicode":0,"echo":false,"script":null)
  125. ]
  126. }
  127. move_right={
  128. "deadzone": 0.5,
  129. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  130. ]
  131. }
  132. jump={
  133. "deadzone": 0.5,
  134. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
  135. ]
  136. }
  137. interact={
  138. "deadzone": 0.5,
  139. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  140. ]
  141. }
  142. run={
  143. "deadzone": 0.5,
  144. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
  145. ]
  146. }
  147. [rendering]
  148. vram_compression/import_etc=true
  149. vram_compression/import_etc2=false
  150. environment/default_environment="res://default_env.tres"