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add main flow using yarn

master
Non0w 4 år sedan
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793859e417
56 ändrade filer med 727 tillägg och 445 borttagningar
  1. +3
    -0
      .import/main_debug.yarn-25c0e0fa3f4971fbbd75a2edb09403f4.md5
  2. Binär
      .import/main_debug.yarn-25c0e0fa3f4971fbbd75a2edb09403f4.res
  3. +3
    -0
      .import/npc_debug.yarn-0be9617748c4c825e4ae2abea83bc72f.md5
  4. Binär
      .import/npc_debug.yarn-0be9617748c4c825e4ae2abea83bc72f.res
  5. +3
    -0
      .import/npc_debug.yarn-61239a8f8969c88c111228d897f0870e.md5
  6. +0
    -0
      .import/npc_debug.yarn-61239a8f8969c88c111228d897f0870e.res
  7. +3
    -0
      .import/npc_debug.yarn-66927552cdd74d0455e188702554ac24.md5
  8. Binär
      .import/npc_debug.yarn-66927552cdd74d0455e188702554ac24.res
  9. +20
    -5
      addons/yarn_spinner/yarn_runner.gd
  10. +24
    -0
      addons/yarn_spinner/yarn_runner_node.gd
  11. +2
    -0
      addons/yarn_spinner/yarn_script.gd
  12. +6
    -0
      addons/yarn_spinner/yarn_spinner_importer.gd
  13. +2
    -2
      addons/yarn_spinner/yarn_spinner_plugin.gd
  14. +1
    -1
      jrpg/fonts/puritan.tres
  15. +18
    -0
      jrpg/scenes/TestGameOver.tscn
  16. +80
    -40
      jrpg/scenes/TestLVL.tscn
  17. +20
    -0
      jrpg/scenes/TestMain.tscn
  18. +1
    -1
      jrpg/scenes/entities/Enemy.tscn
  19. +1
    -1
      jrpg/scenes/entities/Pickup.tscn
  20. +5
    -5
      jrpg/scenes/entities/Player.tscn
  21. +7
    -4
      jrpg/scenes/ui/BubblePanel.tscn
  22. +11
    -0
      jrpg/scenes/ui/ChoiceButton.tscn
  23. +15
    -0
      jrpg/scenes/ui/ChoicesBox.tscn
  24. +9
    -8
      jrpg/scenes/ui/HUD.tscn
  25. +16
    -0
      jrpg/scenes/ui/SpeechText.tscn
  26. +0
    -41
      jrpg/scripts/camera/camera_orbit.gd
  27. +47
    -0
      jrpg/scripts/entities/camera/camera_orbit.gd
  28. +16
    -0
      jrpg/scripts/entities/components/interactions/basis_interaction.gd
  29. +26
    -0
      jrpg/scripts/entities/components/interactions/talk_interaction.gd
  30. +17
    -0
      jrpg/scripts/entities/enemy.gd
  31. +4
    -0
      jrpg/scripts/entities/npc.gd
  32. +0
    -0
      jrpg/scripts/entities/pickup.gd
  33. +152
    -0
      jrpg/scripts/entities/player.gd
  34. +8
    -0
      jrpg/scripts/misc/controller.gd
  35. +8
    -0
      jrpg/scripts/misc/test_level.gd
  36. +27
    -0
      jrpg/scripts/misc/test_main.gd
  37. +0
    -129
      jrpg/scripts/player.gd
  38. +3
    -1
      jrpg/scripts/ui/choices_box.gd
  39. +10
    -0
      jrpg/scripts/ui/speech_panel.gd
  40. +29
    -0
      jrpg/scripts/ui/speech_text.gd
  41. +0
    -0
      jrpg/scripts/ui/test_hud.gd
  42. +40
    -0
      jrpg/yarn_scripts/main_debug.yarn
  43. +13
    -0
      jrpg/yarn_scripts/main_debug.yarn.import
  44. +26
    -0
      jrpg/yarn_scripts/npc_debug.yarn
  45. +13
    -0
      jrpg/yarn_scripts/npc_debug.yarn.import
  46. +0
    -34
      main/dialogues/test.yarn
  47. +0
    -14
      main/dialogues/test.yarn.import
  48. +0
    -13
      main/scenes/ChoicesBox.tscn
  49. +0
    -27
      main/scenes/DialogueTest.tscn
  50. +0
    -34
      main/scenes/test_3d.tscn
  51. +0
    -27
      main/scenes/test_viteuf.tscn
  52. +0
    -13
      main/scripts/LogPanel.gd
  53. +0
    -9
      main/scripts/dialogue_test.gd
  54. +0
    -28
      main/scripts/test_viteuf.gd
  55. +35
    -7
      project.godot
  56. +3
    -1
      yarn/scenes/YarnSpinner.tscn

+ 3
- 0
.import/main_debug.yarn-25c0e0fa3f4971fbbd75a2edb09403f4.md5 Visa fil

@@ -0,0 +1,3 @@
source_md5="76b99b929153960dd998ce494f45624c"
dest_md5="88cc37307aa3b05eef3a6b76f3580d82"


Binär
.import/main_debug.yarn-25c0e0fa3f4971fbbd75a2edb09403f4.res Visa fil


+ 3
- 0
.import/npc_debug.yarn-0be9617748c4c825e4ae2abea83bc72f.md5 Visa fil

@@ -0,0 +1,3 @@
source_md5="c61d0c6a7cdcb4cfe5bd424b476c9323"
dest_md5="7e8e7bd22121ab1b5a0809dd00e91900"


Binär
.import/npc_debug.yarn-0be9617748c4c825e4ae2abea83bc72f.res Visa fil


+ 3
- 0
.import/npc_debug.yarn-61239a8f8969c88c111228d897f0870e.md5 Visa fil

@@ -0,0 +1,3 @@
source_md5="9da48ae0e2c8858122bdf1a8b8dd698e"
dest_md5="348cbedcb0148126d176d7cbcee8e36c"


.import/test.yarn-642d0590cee80e9b0bd554c3bdc33727.res → .import/npc_debug.yarn-61239a8f8969c88c111228d897f0870e.res Visa fil


+ 3
- 0
.import/npc_debug.yarn-66927552cdd74d0455e188702554ac24.md5 Visa fil

@@ -0,0 +1,3 @@
source_md5="c61d0c6a7cdcb4cfe5bd424b476c9323"
dest_md5="7e8e7bd22121ab1b5a0809dd00e91900"


Binär
.import/npc_debug.yarn-66927552cdd74d0455e188702554ac24.res Visa fil


+ 20
- 5
addons/yarn_spinner/yarn_runner.gd Visa fil

@@ -1,12 +1,16 @@
extends Node
extends Object

var YarnScript = preload("yarn_script.gd")
class_name YarnRunner

export (Resource) var yarnScript
var yarnScript : YarnScript

var say_func : FuncRef = null
var choices_func : FuncRef = null

var commands := {}

signal resume_workaround

func run_all():
var next_node = yarnScript.nodes["Start"]
while next_node != null:
@@ -18,9 +22,12 @@ func run_all():
next_node = null

func run_body(body):
yield(Controller.get_tree(), "idle_frame") # workaround before await
for element in body:
if element["type"] == "jump":
return element["node"]
elif element["type"] == "command":
yield(run_command(element["command"], element["args"]), "completed")
elif element["type"] == "choice_blocks":
var block = yield(decide_choice_block(element["blocks"]), "completed")
print(block)
@@ -32,14 +39,22 @@ func run_body(body):
return next_node_key
else:
if say_func == null or !say_func.is_valid():
print(element)
printerr("no say_func provided")
else:
yield(say_func.call_func(element), "completed")
return ""

func add_command(command_key, function):
commands[command_key] = function

func run_command(command_key, args):
if (commands.has(command_key)):
var command : FuncRef = commands[command_key]
yield(command.call_func(args), "completed")

func decide_choice_block(blocks):
if choices_func == null or !choices_func.is_valid():
return blocks[0]
printerr("no choices_func provided")
else:
return yield(choices_func.call_func(blocks), "completed")



+ 24
- 0
addons/yarn_spinner/yarn_runner_node.gd Visa fil

@@ -0,0 +1,24 @@
extends Node

class_name YarnRunnerNode

var yarnRunner := YarnRunner.new()

export var yarnScript : Resource

func start_script():
yarnRunner.say_func = funcref(self, "on_new_line")
yarnRunner.choices_func = funcref(self, "on_choices")
yarnRunner.yarnScript = self.yarnScript
yield(yarnRunner.run_all(), "completed")

func on_new_line(line):
print(line)
yield(get_tree(),"idle_frame")
func on_choices(blocks):
print(blocks)
yield(get_tree(),"idle_frame")
print("Default choice taken : " + str(blocks[0]))

return blocks[0]

+ 2
- 0
addons/yarn_spinner/yarn_script.gd Visa fil

@@ -1,3 +1,5 @@
extends Resource

class_name YarnScript

export var nodes = {}

+ 6
- 0
addons/yarn_spinner/yarn_spinner_importer.gd Visa fil

@@ -91,6 +91,8 @@ func parse_condition_blocks(file, parsed_line):
var current_block = {"condition":parsed_line["expression"], "body":[]}
# print("[" + parsed_line["type"] + "]\n\t" + str(parsed_line))
while not file.eof_reached():
parsed_line = parse_line_body(file.get_line())
var type = parsed_line["type"]
@@ -159,6 +161,10 @@ func parse_line_body(raw_line : String):
parsed_line["type"] = CONDITION_IF
var expr := ""
for token in Array(split).slice(1, split.size() -1):
if token == "False":
token = "false"
elif token == "True":
token = "true"
expr += token + " "
parsed_line["expression"] = expr
elif split[0] == "elseif":


+ 2
- 2
addons/yarn_spinner/yarn_spinner_plugin.gd Visa fil

@@ -6,11 +6,11 @@ var yarn_spinner_importer
func _enter_tree():
yarn_spinner_importer = preload("yarn_spinner_importer.gd").new()
add_custom_type("YarnScript", "Resource", preload("yarn_script.gd"), preload("icon.png"))
add_custom_type("YarnRunner", "Node", preload("yarn_runner.gd"), preload("icon.png"))
add_custom_type("YarnRunnerNode", "Node", preload("yarn_runner_node.gd"), preload("icon.png"))
add_import_plugin(yarn_spinner_importer)

func _exit_tree():
remove_custom_type("YarnScript")
remove_custom_type("YarnRunner")
remove_custom_type("YarnRunnerNode")
remove_import_plugin(yarn_spinner_importer)
yarn_spinner_importer = null

+ 1
- 1
jrpg/fonts/puritan.tres Visa fil

@@ -3,5 +3,5 @@
[ext_resource path="res://jrpg/fonts/Puritan-Regular.otf" type="DynamicFontData" id=1]

[resource]
size = 30
size = 20
font_data = ExtResource( 1 )

+ 18
- 0
jrpg/scenes/TestGameOver.tscn Visa fil

@@ -0,0 +1,18 @@
[gd_scene load_steps=2 format=2]

[ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=1]

[node name="TestGameOver" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}

[node name="Label" type="Label" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
custom_fonts/font = ExtResource( 1 )
text = "Game Over"
align = 1
valign = 1

jrpg/scenes/TestLVL.tscn
Filskillnaden har hållits tillbaka eftersom den är för stor
Visa fil


+ 20
- 0
jrpg/scenes/TestMain.tscn Visa fil

@@ -0,0 +1,20 @@
[gd_scene load_steps=6 format=2]

[ext_resource path="res://addons/yarn_spinner/yarn_runner_node.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scripts/misc/test_main.gd" type="Script" id=2]
[ext_resource path="res://jrpg/yarn_scripts/main_debug.yarn" type="Resource" id=3]
[ext_resource path="res://jrpg/scenes/TestLVL.tscn" type="PackedScene" id=4]
[ext_resource path="res://jrpg/scenes/TestGameOver.tscn" type="PackedScene" id=5]

[node name="TestMain" type="Node"]
script = ExtResource( 2 )
scenes = {
"TestGameOver": ExtResource( 5 ),
"TestLVL": ExtResource( 4 )
}

[node name="YarnRunnerNode" type="Node" parent="."]
script = ExtResource( 1 )
yarnScript = ExtResource( 3 )

[node name="SceneContainer" type="Node" parent="."]

jrpg/scenes/test_enemy.tscn → jrpg/scenes/entities/Enemy.tscn Visa fil

@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]

[ext_resource path="res://jrpg/models/chars/Zombie_Male.glb" type="PackedScene" id=1]
[ext_resource path="res://jrpg/scripts/enemy.gd" type="Script" id=2]
[ext_resource path="res://jrpg/scripts/entities/enemy.gd" type="Script" id=2]

[sub_resource type="CapsuleShape" id=1]
radius = 0.5

jrpg/scenes/Pickup.tscn → jrpg/scenes/entities/Pickup.tscn Visa fil

@@ -1,7 +1,7 @@
[gd_scene load_steps=6 format=2]

[ext_resource path="res://jrpg/models/coinGold.glb" type="PackedScene" id=1]
[ext_resource path="res://jrpg/scripts/pickup.gd" type="Script" id=2]
[ext_resource path="res://jrpg/scripts/entities/pickup.gd" type="Script" id=2]
[ext_resource path="res://jrpg/models/gold.material" type="Material" id=3]
[ext_resource path="res://jrpg/models/wood.material" type="Material" id=4]


jrpg/scenes/test_char.tscn → jrpg/scenes/entities/Player.tscn Visa fil

@@ -1,8 +1,8 @@
[gd_scene load_steps=5 format=2]

[ext_resource path="res://jrpg/models/chars/Casual2_Female.glb" type="PackedScene" id=1]
[ext_resource path="res://jrpg/scripts/camera/camera_orbit.gd" type="Script" id=3]
[ext_resource path="res://jrpg/scripts/player.gd" type="Script" id=4]
[ext_resource path="res://jrpg/scripts/entities/camera/camera_orbit.gd" type="Script" id=3]
[ext_resource path="res://jrpg/scripts/entities/player.gd" type="Script" id=4]

[sub_resource type="CapsuleShape" id=1]
radius = 0.5
@@ -25,9 +25,9 @@ script = ExtResource( 3 )
transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, -1, 1, -5 )
current = true

[node name="AttackRayCast" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1, 0.6 )
[node name="InteractRayCast" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1, 0.2 )
enabled = true
cast_to = Vector3( 0, 0, 1.5 )
cast_to = Vector3( 0, 0, 1.7 )

[editable path="Casual2_Female"]

main/scenes/LogPanel.tscn → jrpg/scenes/ui/BubblePanel.tscn Visa fil

@@ -1,10 +1,12 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]

[ext_resource path="res://main/scripts/LogPanel.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scripts/ui/speech_text.gd" type="Script" id=1]
[ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=2]

[node name="LogPanel" type="Control"]
[node name="BubblePanel" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -232.0
margin_bottom = 212.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
@@ -19,6 +21,7 @@ anchor_left = 0.02
anchor_top = 0.05
anchor_right = 0.98
anchor_bottom = 0.95
custom_fonts/normal_font = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}

+ 11
- 0
jrpg/scenes/ui/ChoiceButton.tscn Visa fil

@@ -0,0 +1,11 @@
[gd_scene load_steps=2 format=2]

[ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=1]

[node name="ChoiceButton" type="Button"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_fonts/font = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

+ 15
- 0
jrpg/scenes/ui/ChoicesBox.tscn Visa fil

@@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=2]

[ext_resource path="res://jrpg/scripts/ui/choices_box.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scenes/ui/ChoiceButton.tscn" type="PackedScene" id=2]

[node name="ChoicesBox" type="VBoxContainer"]
anchor_left = 0.3
anchor_top = 0.1
anchor_right = 0.7
anchor_bottom = 0.45
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
button_template = ExtResource( 2 )

jrpg/scenes/test_ui.tscn → jrpg/scenes/ui/HUD.tscn Visa fil

@@ -2,25 +2,26 @@

[ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=1]
[ext_resource path="res://jrpg/textures/white_square.png" type="Texture" id=2]
[ext_resource path="res://jrpg/scripts/test_ui.gd" type="Script" id=3]
[ext_resource path="res://jrpg/scripts/ui/test_hud.gd" type="Script" id=3]

[node name="UI" type="Control"]

[node name="HUD" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
healthBar_path = NodePath("HealthBar")
goldText_path = NodePath("GoldText")
healthBar_path = NodePath("../HUD/HealthBar")
goldText_path = NodePath("../HUD/GoldText")

[node name="GoldText" type="Label" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 36.0
margin_top = -133.0
margin_right = 293.0
margin_bottom = -94.0
margin_left = 35.4703
margin_top = -158.427
margin_right = 292.47
margin_bottom = -91.4271
custom_fonts/font = ExtResource( 1 )
text = "Gold : 500"
valign = 1

+ 16
- 0
jrpg/scenes/ui/SpeechText.tscn Visa fil

@@ -0,0 +1,16 @@
[gd_scene load_steps=3 format=2]

[ext_resource path="res://jrpg/scripts/ui/speech_text.gd" type="Script" id=1]
[ext_resource path="res://jrpg/fonts/puritan.tres" type="DynamicFont" id=2]

[node name="SpeechText" type="Label"]
anchor_right = 1.0
margin_right = -232.0
margin_bottom = 212.0
custom_fonts/font = ExtResource( 2 )
align = 1
valign = 1
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

+ 0
- 41
jrpg/scripts/camera/camera_orbit.gd Visa fil

@@ -1,41 +0,0 @@
extends Spatial

# look stats
var lookSensitivity : float = 15.0
var minLookAngle : float = -20.0
var maxLookAngle : float = 75.0
# vectors
var mouseDelta = Vector2()
# components
onready var player = get_parent()

# called when an input is detected
func _input (event):
# set "mouseDelta" when we move our mouse
if event is InputEventMouseMotion:
mouseDelta = event.relative

# called every frame
func _process (delta):
# get the rotation to apply to the camera and player
var rot = Vector3(mouseDelta.y, mouseDelta.x, 0) * lookSensitivity * delta
# camera vertical rotation
rotation_degrees.x += rot.x
rotation_degrees.x = clamp(rotation_degrees.x, minLookAngle, maxLookAngle)
# player horizontal rotation
player.rotation_degrees.y -= rot.y
# clear the mouse movement vector
mouseDelta = Vector2()

# called when the node is initialized
func _ready ():
# hide the mouse cursor
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)

+ 47
- 0
jrpg/scripts/entities/camera/camera_orbit.gd Visa fil

@@ -0,0 +1,47 @@
extends Spatial

# look stats
var lookSensitivity : float = 15.0
var minLookAngle : float = -20.0
var maxLookAngle : float = 75.0
# vectors
var mouseDelta = Vector2()
# components
onready var player = get_parent()

# called when the node is initialized
func _ready ():
on_player_input_change(Controller.player_input_enabled)
Controller.connect("player_input_change", self, "on_player_input_change")

# called when an input is detected
func _input (event):
# set "mouseDelta" when we move our mouse
if Controller.player_input_enabled and event is InputEventMouseMotion:
mouseDelta = event.relative

# called every frame
func _process (delta):
if Controller.player_input_enabled:
# get the rotation to apply to the camera and player
var rot = Vector3(mouseDelta.y, mouseDelta.x, 0) * lookSensitivity * delta
# camera vertical rotation
rotation_degrees.x += rot.x
rotation_degrees.x = clamp(rotation_degrees.x, minLookAngle, maxLookAngle)
# player horizontal rotation
player.rotation_degrees.y -= rot.y
# clear the mouse movement vector
mouseDelta = Vector2()

func on_player_input_change(value):
print(value)
if value:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

+ 16
- 0
jrpg/scripts/entities/components/interactions/basis_interaction.gd Visa fil

@@ -0,0 +1,16 @@
extends Node

class_name BasisInteraction

export var auto_connect_on_ready := true

func _ready():
init()
if auto_connect_on_ready:
get_parent().connect("on_interact", self, "on_interact")

func init():
pass

func on_interact():
print("interact")

+ 26
- 0
jrpg/scripts/entities/components/interactions/talk_interaction.gd Visa fil

@@ -0,0 +1,26 @@
extends BasisInteraction

var is_talking = false

export var yarnScript : Resource

export var speechPanel_path : NodePath
onready var speechPanel := get_node(speechPanel_path)

var yarnRunner := YarnRunner.new()

func on_interact():
if not is_talking:
yarnRunner.say_func = funcref(speechPanel.text, "on_new_line")
yarnRunner.choices_func = funcref(speechPanel.choices, "on_choices")
yarnRunner.yarnScript = self.yarnScript
is_talking = true
speechPanel.show()
Controller.player_input_enabled = false
yield(yarnRunner.run_all(), "completed")
Controller.player_input_enabled = true
speechPanel.hide()
is_talking = false

jrpg/scripts/enemy.gd → jrpg/scripts/entities/enemy.gd Visa fil

@@ -32,6 +32,7 @@ func _on_Timer_timeout ():

# if we're within the attack distance - attack the player
if translation.distance_to(player.translation) <= attackDist:
anim.play("Punch")
player.take_damage(damage)

# called 60 times a second
@@ -50,8 +51,24 @@ func _physics_process (delta):
# gravity
vel.y -= gravity * delta
# TODO better
look_at(player.translation, Vector3.UP)
rotation_degrees.x = 0
rotation_degrees.y = rotation_degrees.y + 180
rotation_degrees.z = 0
# move towards the player
vel = move_and_slide(vel, Vector3.UP)
if is_on_floor():
if anim.current_animation != "Punch" and anim.current_animation != "RecieveHit":
if vel.length_squared() > 0:
anim.play("Walk")
else:
anim.play("Idle")
else:
anim.play("RecieveHit")
# called when the player deals damage to us
func take_damage (damageToTake):

+ 4
- 0
jrpg/scripts/entities/npc.gd Visa fil

@@ -0,0 +1,4 @@
extends Node

signal on_interact
signal on_attack

jrpg/scripts/pickup.gd → jrpg/scripts/entities/pickup.gd Visa fil


+ 152
- 0
jrpg/scripts/entities/player.gd Visa fil

@@ -0,0 +1,152 @@
extends KinematicBody

# stats
var curHp : int = 10
var maxHp : int = 10
var damage : int = 1
var gold : int = 0
var attackRate : float = 0.3
var lastAttackTime : int = 0
# physics
var airborneSpeed : float = 3.0
var walkSpeed : float = 5.0
var runSpeed : float = 10.0
var jumpForce : float = 10.0
var gravity : float = 15.0
var vel := Vector3()
# components
onready var camera = get_node("CameraOrbit")
onready var interactCast = get_node("InteractRayCast")
onready var anim = get_node("Casual2_Female/AnimationPlayer")
export var ui_path : NodePath
onready var ui = get_node(ui_path)

# called when the node is initialized
func _ready ():
# initialize the UI
ui.update_health_bar(curHp, maxHp)
ui.update_gold_text(gold)

func _process(delta):
# attack input
if Controller.player_input_enabled and is_on_floor() and Input.is_action_just_pressed("interact"):
try_interact()

# called every physics step (60 times a second)
func _physics_process (delta):
var input := Vector3()
# gravity
vel.y -= gravity * delta
if Controller.player_input_enabled :
# movement inputs
if Input.is_action_pressed("move_forward"):
input.z += 1
if Input.is_action_pressed("move_backward"):
input.z -= 1
if Input.is_action_pressed("move_left"):
input.x += 1
if Input.is_action_pressed("move_right"):
input.x -= 1
input = input.normalized()
# get the relative direction
var dir := (transform.basis.z * input.z + transform.basis.x * input.x)
# apply the direction to our velocity
if not is_on_floor():
vel.x = lerp(vel.x, dir.x * airborneSpeed, .5 * delta)
vel.z = lerp(vel.z, dir.z * airborneSpeed, .5 * delta)
elif Input.is_action_pressed("run"):
vel.x = dir.x * runSpeed
vel.z = dir.z * runSpeed
else:
vel.x = dir.x * walkSpeed
vel.z = dir.z * walkSpeed
# jump input
if Input.is_action_pressed("jump") and is_on_floor():
vel.y = jumpForce
else:
vel.x = 0
vel.z = 0
if is_on_floor():
if anim.current_animation != "Punch":
if input.x != 0 || input.z != 0:
if Controller.player_input_enabled and Input.is_action_pressed("run"):
anim.play("Run")
else:
anim.play("Walk")
else:
anim.play("Idle")
else:
anim.play("RecieveHit")
# move along the current velocity
var previous_vel = vel
vel = move_and_slide(vel, Vector3.UP, true, 4, deg2rad(30))
if is_on_wall():
vel.y = min(previous_vel.y, vel.y)

# called when we collect a coin
func give_gold (amount):
gold += amount
# update the UI
ui.update_gold_text(gold)

# called when an enemy deals damage to us
func take_damage (damageToTake):

curHp -= damageToTake
# update the UI
ui.update_health_bar(curHp, maxHp)
# if our health is 0, die
if curHp <= 0:
die()

# called when our health reaches 0
func die ():
# reload the scene
get_tree().reload_current_scene()
## called when we press the attack button
#func try_attack():
# # if we're not ready to attack, return
# if OS.get_ticks_msec() - lastAttackTime < attackRate * 1000:
# return
#
# # set the last attack time to now
# lastAttackTime = OS.get_ticks_msec()
#
# # play the animation
# anim.stop()
# anim.play("Punch")
#
# # is the ray cast colliding with an enemy?
# if attackCast.is_colliding():
# if attackCast.get_collider().has_method("take_damage"):
# attackCast.get_collider().take_damage(damage)
# if attackCast.get_collider().has_signal("on_interact"):
# attackCast.get_collider().emit_signal("on_interact")


# called when we press the interact button
func try_interact():
# is the ray cast colliding with an enemy?
if interactCast.is_colliding():
# play the animation
anim.stop()
anim.play("Idle")
if interactCast.get_collider().has_signal("on_interact"):
interactCast.get_collider().emit_signal("on_interact")

+ 8
- 0
jrpg/scripts/misc/controller.gd Visa fil

@@ -0,0 +1,8 @@
extends Node

var player_input_enabled := true setget player_input_enabled_set
signal player_input_change

func player_input_enabled_set(value):
player_input_enabled = value
emit_signal("player_input_change", value)

+ 8
- 0
jrpg/scripts/misc/test_level.gd Visa fil

@@ -0,0 +1,8 @@
extends Node

func _enter_tree():
Controller.player_input_enabled = true
func _exit_tree():
Controller.player_input_enabled = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)

+ 27
- 0
jrpg/scripts/misc/test_main.gd Visa fil

@@ -0,0 +1,27 @@
extends Node

export var scenes : Dictionary

signal end

func _ready():
$YarnRunnerNode.yarnRunner.add_command("Scene", funcref(self, "load_scene"))
$YarnRunnerNode.yarnRunner.add_command("WaitSignal", funcref(self, "wait_signal"))
yield($YarnRunnerNode.start_script(), "completed")

func load_scene(args):
yield(get_tree(),"idle_frame")
if args.size() > 0:
var scene_key = args[0]
if scenes.has(scene_key):
for child in $SceneContainer.get_children():
child.queue_free()
var scene = scenes[scene_key].instance()
$SceneContainer.add_child(scene)

func wait_signal(args):
yield(self, "end")

func _input(event):
if event.is_action_pressed("ui_cancel"):
emit_signal("end")

+ 0
- 129
jrpg/scripts/player.gd Visa fil

@@ -1,129 +0,0 @@
extends KinematicBody

# stats
var curHp : int = 10
var maxHp : int = 10
var damage : int = 1
var gold : int = 0
var attackRate : float = 0.3
var lastAttackTime : int = 0
# physics
var walkSpeed : float = 5.0
var runSpeed : float = 10.0
var jumpForce : float = 10.0
var gravity : float = 15.0
var vel := Vector3()
# components
onready var camera = get_node("CameraOrbit")
onready var attackCast = get_node("AttackRayCast")
onready var anim = get_node("Casual2_Female/AnimationPlayer")
export var ui_path : NodePath
onready var ui = get_node(ui_path)

# called when the node is initialized
func _ready ():
# initialize the UI
ui.update_health_bar(curHp, maxHp)
ui.update_gold_text(gold)

func _process(delta):
# attack input
if is_on_floor() and Input.is_action_just_pressed("attack"):
try_attack()

# called every physics step (60 times a second)
func _physics_process (delta):
vel.x = 0
vel.z = 0
var input := Vector3()
# movement inputs
if Input.is_action_pressed("move_forward"):
input.z += 1
if Input.is_action_pressed("move_backward"):
input.z -= 1
if Input.is_action_pressed("move_left"):
input.x += 1
if Input.is_action_pressed("move_right"):
input.x -= 1
input = input.normalized()
# get the relative direction
var dir := (transform.basis.z * input.z + transform.basis.x * input.x)
# apply the direction to our velocity
if Input.is_action_pressed("run"):
vel.x = dir.x * runSpeed
vel.z = dir.z * runSpeed
else:
vel.x = dir.x * walkSpeed
vel.z = dir.z * walkSpeed
# gravity
vel.y -= gravity * delta
# jump input
if Input.is_action_pressed("jump") and is_on_floor():
vel.y = jumpForce
if is_on_floor():
if anim.current_animation != "Punch":
if input.x != 0 || input.z != 0:
if Input.is_action_pressed("run"):
anim.play("Run")
else:
anim.play("Walk")
else:
anim.play("Idle")
else:
anim.play("RecieveHit")
# move along the current velocity
vel = move_and_slide(vel, Vector3.UP, true, 4, deg2rad(89))

# called when we collect a coin
func give_gold (amount):
gold += amount
# update the UI
ui.update_gold_text(gold)

# called when an enemy deals damage to us
func take_damage (damageToTake):

curHp -= damageToTake
# update the UI
ui.update_health_bar(curHp, maxHp)
# if our health is 0, die
if curHp <= 0:
die()

# called when our health reaches 0
func die ():
# reload the scene
get_tree().reload_current_scene()
# called when we press the attack button
func try_attack():
# if we're not ready to attack, return
if OS.get_ticks_msec() - lastAttackTime < attackRate * 1000:
return
# set the last attack time to now
lastAttackTime = OS.get_ticks_msec()
# play the animation
anim.stop()
anim.play("Punch")
# is the ray cast colliding with an enemy?
if attackCast.is_colliding():
if attackCast.get_collider().has_method("take_damage"):
attackCast.get_collider().take_damage(damage)

main/scripts/ChoicesBox.gd → jrpg/scripts/ui/choices_box.gd Visa fil

@@ -3,13 +3,15 @@ class_name ChoicesBox

signal choice_made

export var button_template : PackedScene

func on_choice_made(marker):
emit_signal("choice_made", marker)

func on_choices(choices_list):
show()
for choice in choices_list:
var choiceButton := Button.new()
var choiceButton = button_template.instance()
choiceButton.text = choice["text"]
choiceButton.connect("pressed", self, "on_choice_made", [choice])
add_child(choiceButton)

+ 10
- 0
jrpg/scripts/ui/speech_panel.gd Visa fil

@@ -0,0 +1,10 @@
extends Control

export var text_path : NodePath
onready var text := get_node(text_path)

export var choices_path : NodePath
onready var choices := get_node(choices_path)

func _ready():
hide()

+ 29
- 0
jrpg/scripts/ui/speech_text.gd Visa fil

@@ -0,0 +1,29 @@
extends Label
class_name SpeechText

signal click_down
signal click_up

var wait_input := false

func _ready():
text = ""
func _input(event):
if wait_input and event is InputEventMouseButton:
if event.is_pressed(): # Mouse button down.
emit_signal("click_down")
else:
emit_signal("click_up")

func on_new_line(line):
show()
text = line.text
wait_input = true
yield(self, "click_down")
yield(self, "click_up")
wait_input = false

func clear():
text = ''

jrpg/scripts/test_ui.gd → jrpg/scripts/ui/test_hud.gd Visa fil


+ 40
- 0
jrpg/yarn_scripts/main_debug.yarn Visa fil

@@ -0,0 +1,40 @@
title: Start
tags:
colorID: 0
position: 571,308
---
Starting
[[TestLVL]]
===
title: TestLVL
tags:
colorID: 0
position: 571,668
---
<<Scene TestLVL>>
Scene loaded
[[TestLVLLoop]]
===
title: GameOver
tags:
colorID: 0
position: 1096,808
---
<<Scene TestGameOver>>
Game Over
<<WaitSignal>>
Restarting
[[TestLVL]]
===
title: TestLVLLoop
tags:
colorID: 0
position: 579,916
---
<<WaitSignal>>
<<if False>>
[[TestLVLLoop]]
<<else>>
[[GameOver]]
<<endif>>
===

+ 13
- 0
jrpg/yarn_scripts/main_debug.yarn.import Visa fil

@@ -0,0 +1,13 @@
[remap]

importer="yarn.script"
type="Resource"
path="res://.import/main_debug.yarn-25c0e0fa3f4971fbbd75a2edb09403f4.res"

[deps]

source_file="res://jrpg/yarn_scripts/main_debug.yarn"
dest_files=[ "res://.import/main_debug.yarn-25c0e0fa3f4971fbbd75a2edb09403f4.res" ]

[params]


+ 26
- 0
jrpg/yarn_scripts/npc_debug.yarn Visa fil

@@ -0,0 +1,26 @@
title: Start
tags:
position: 701,320
---
Bonjour je suis un npc de debug !
[[Bonjour|bonjour]]
[[Euh... Nique ta mère!|ntm]]
===
title: bonjour
tags:
position: 1032.2125854492188,730.3896484375
---
Est-ce que tu aimes la France ?
Est-ce que tu es prêt à donner ta vie pour la France ??
A MOURIIIR POUR TA PATRIE ??
===

title: ntm
tags:
position: 693.5343566489377,684.1047771502635
---
Vous n'avez pas honte ??
===




+ 13
- 0
jrpg/yarn_scripts/npc_debug.yarn.import Visa fil

@@ -0,0 +1,13 @@
[remap]

importer="yarn.script"
type="Resource"
path="res://.import/npc_debug.yarn-0be9617748c4c825e4ae2abea83bc72f.res"

[deps]

source_file="res://jrpg/yarn_scripts/npc_debug.yarn"
dest_files=[ "res://.import/npc_debug.yarn-0be9617748c4c825e4ae2abea83bc72f.res" ]

[params]


+ 0
- 34
main/dialogues/test.yarn Visa fil

@@ -1,34 +0,0 @@
title: Start
tags:
position: 701,320
---
Empty Text
Haha
[[lul]]
je devrais pas apparaître
===
title: lul
tags:
position: 1032.2125854492188,730.3896484375
---
Huhuhu
<<if 1 > 2 >>
OK !!
[[zboub]]
<<else>>
Pas ok.
<<endif>>
[[zboub|zboub]]
[[start|Start]]
Moi non plus
===

title: zboub
tags:
position: 693.5343566489377,684.1047771502635
---
Prout poruoruoruo
===




+ 0
- 14
main/dialogues/test.yarn.import Visa fil

@@ -1,14 +0,0 @@
[remap]

importer="yarn.script"
type="Resource"
path="res://.import/test.yarn-642d0590cee80e9b0bd554c3bdc33727.res"

[deps]

source_file="res://main/dialogues/test.yarn"
dest_files=[ "res://.import/test.yarn-642d0590cee80e9b0bd554c3bdc33727.res" ]

[params]

use_red_anyway=false

+ 0
- 13
main/scenes/ChoicesBox.tscn Visa fil

@@ -1,13 +0,0 @@
[gd_scene load_steps=2 format=2]

[ext_resource path="res://main/scripts/ChoicesBox.gd" type="Script" id=1]

[node name="ChoicesBox" type="VBoxContainer"]
anchor_left = 0.3
anchor_top = 0.1
anchor_right = 0.7
anchor_bottom = 0.45
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

+ 0
- 27
main/scenes/DialogueTest.tscn Visa fil

@@ -1,27 +0,0 @@
[gd_scene load_steps=3 format=2]

[ext_resource path="res://main/scripts/dialogue_test.gd" type="Script" id=1]
[ext_resource path="res://yarn/scenes/YarnSpinner.tscn" type="PackedScene" id=2]

[node name="DialogueTest" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="YarnSpinner" parent="." instance=ExtResource( 2 )]
yarn_file = "main/dialogues/test.yarn"

[node name="StartButton" type="Button" parent="."]
anchor_left = 0.45
anchor_top = 0.45
anchor_right = 0.55
anchor_bottom = 0.55
margin_left = -6.0
margin_top = -10.0
margin_right = 6.0
margin_bottom = 10.0
text = "Start !"
[connection signal="pressed" from="StartButton" to="." method="_on_start_pressed"]

+ 0
- 34
main/scenes/test_3d.tscn Visa fil

@@ -1,34 +0,0 @@
[gd_scene load_steps=3 format=2]

[sub_resource type="BoxShape" id=2]
extents = Vector3( 4.51412, 0.146837, 4.39716 )

[sub_resource type="SphereShape" id=1]

[node name="Spatial" type="Spatial"]

[node name="DirectionalLight" type="DirectionalLight" parent="."]

[node name="StaticBody" type="StaticBody" parent="."]
transform = Transform( 0.997775, 0.0666744, 0, -0.0666744, 0.997775, 0, 0, 0, 1, 0, 0, 0 )

[node name="CSGBox" type="CSGBox" parent="StaticBody"]
transform = Transform( 4.58515, 0, 0, 0, 1, 0, 0, 0, 4.58515, 0, 0, 0 )
height = 0.3043

[node name="CollisionShape" type="CollisionShape" parent="StaticBody"]
shape = SubResource( 2 )

[node name="VehicleBody" type="RigidBody" parent="."]

[node name="CSGSphere" type="CSGSphere" parent="VehicleBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.01212, 0 )
radial_segments = 36
rings = 16

[node name="CollisionShape" type="CollisionShape" parent="VehicleBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.01212, 0 )
shape = SubResource( 1 )

[node name="Camera" type="Camera" parent="VehicleBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.59567, 6.78563 )

+ 0
- 27
main/scenes/test_viteuf.tscn Visa fil

@@ -1,27 +0,0 @@
[gd_scene load_steps=6 format=2]

[ext_resource path="res://main/scripts/test_viteuf.gd" type="Script" id=1]
[ext_resource path="res://main/dialogues/test.yarn" type="Resource" id=2]
[ext_resource path="res://addons/yarn_spinner/yarn_runner.gd" type="Script" id=3]
[ext_resource path="res://main/scenes/LogPanel.tscn" type="PackedScene" id=4]
[ext_resource path="res://main/scenes/ChoicesBox.tscn" type="PackedScene" id=5]

[node name="Node" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

[node name="YarnRunner" type="Node" parent="."]
script = ExtResource( 3 )
yarnScript = ExtResource( 2 )

[node name="LogPanel" parent="." instance=ExtResource( 4 )]
anchor_bottom = 0.6

[node name="ChoicesBox" parent="." instance=ExtResource( 5 )]
anchor_top = 0.6
anchor_bottom = 1.0
alignment = 1

+ 0
- 13
main/scripts/LogPanel.gd Visa fil

@@ -1,13 +0,0 @@
extends Control
class_name LogPanel

func _ready():
$RichTextLabel.text = ""

func on_new_line(text):
show()
$RichTextLabel.text += text + '\n'
yield($TextButton, "pressed")

func clear():
$RichTextLabel.text = ''

+ 0
- 9
main/scripts/dialogue_test.gd Visa fil

@@ -1,9 +0,0 @@
extends Control

func start():
$StartButton.hide()
yield($YarnSpinner.spin_yarn($YarnSpinner.yarn_file), "completed")
$StartButton.show()

func _on_start_pressed():
start()

+ 0
- 28
main/scripts/test_viteuf.gd Visa fil

@@ -1,28 +0,0 @@
extends Control

func _ready():
# $ChoicesBox.hide()
# $LogPanel.hide()
on_dialogue_start()
$YarnRunner.say_func = funcref(self, "on_new_line")
$YarnRunner.choices_func = funcref(self, "on_choices")
yield($YarnRunner.run_all(), "completed")
on_dialogue_end()

func on_dialogue_start():
$LogPanel.show()
$ChoicesBox.show()
$LogPanel.clear()
$ChoicesBox.clear()

func on_new_line(line):
yield($LogPanel.on_new_line(line["text"]), "completed")
func on_choices(choices_list):
print(choices_list)
return yield($ChoicesBox.on_choices(choices_list), "completed")

func on_dialogue_end():
pass
# $ChoicesBox.hide()
# $LogPanel.hide()

+ 35
- 7
project.godot Visa fil

@@ -9,25 +9,49 @@
config_version=4

_global_script_classes=[ {
"base": "Node",
"class": "BasisInteraction",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/components/interactions/basis_interaction.gd"
}, {
"base": "VBoxContainer",
"class": "ChoicesBox",
"language": "GDScript",
"path": "res://main/scripts/ChoicesBox.gd"
"path": "res://jrpg/scripts/ui/choices_box.gd"
}, {
"base": "Control",
"class": "LogPanel",
"base": "Label",
"class": "SpeechText",
"language": "GDScript",
"path": "res://main/scripts/LogPanel.gd"
"path": "res://jrpg/scripts/ui/speech_text.gd"
}, {
"base": "Node",
"class": "YarnImporter",
"language": "GDScript",
"path": "res://yarn/scripts/yarn-importer.gd"
}, {
"base": "Object",
"class": "YarnRunner",
"language": "GDScript",
"path": "res://addons/yarn_spinner/yarn_runner.gd"
}, {
"base": "Node",
"class": "YarnRunnerNode",
"language": "GDScript",
"path": "res://addons/yarn_spinner/yarn_runner_node.gd"
}, {
"base": "Resource",
"class": "YarnScript",
"language": "GDScript",
"path": "res://addons/yarn_spinner/yarn_script.gd"
} ]
_global_script_class_icons={
"BasisInteraction": "",
"ChoicesBox": "",
"LogPanel": "",
"YarnImporter": ""
"SpeechText": "",
"YarnImporter": "",
"YarnRunner": "",
"YarnRunnerNode": "",
"YarnScript": ""
}

[application]
@@ -35,6 +59,10 @@ _global_script_class_icons={
config/name="Chepa"
config/icon="res://icon.png"

[autoload]

Controller="*res://jrpg/scripts/misc/controller.gd"

[editor_plugins]

enabled=PoolStringArray( "yarn_spinner" )
@@ -72,7 +100,7 @@ jump={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
attack={
interact={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]


+ 3
- 1
yarn/scenes/YarnSpinner.tscn Visa fil

@@ -1,9 +1,11 @@
[gd_scene load_steps=4 format=2]

[ext_resource path="res://main/scenes/ChoicesBox.tscn" type="PackedScene" id=1]
[ext_resource path="res://jrpg/scenes/ui/ChoicesBox.tscn" type="PackedScene" id=1]
[ext_resource path="res://main/scenes/LogPanel.tscn" type="PackedScene" id=2]
[ext_resource path="res://yarn/scripts/YarnSpinner.gd" type="Script" id=3]



[node name="YarnSpinner" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0


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