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Refacto interactions and add a light switch

develop
Non0w 4 年之前
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dd87611f77
共有 23 個文件被更改,包括 248 次插入212 次删除
  1. +1
    -1
      jrpg/characters/basic_enemy.tres
  2. +1
    -1
      jrpg/characters/player.tres
  3. +37
    -32
      jrpg/scenes/TestLVL.tscn
  4. +14
    -1
      jrpg/scenes/entities/Enemy.tscn
  5. +0
    -1
      jrpg/scenes/entities/Pickup.tscn
  6. +22
    -7
      jrpg/scenes/entities/Player.tscn
  7. +101
    -0
      jrpg/scenes/entities/Switch.tscn
  8. +0
    -0
      jrpg/scripts/camera/camera_orbit.gd
  9. +0
    -0
      jrpg/scripts/data/character_data.gd
  10. +13
    -0
      jrpg/scripts/entities/area_script_trigger.gd
  11. +0
    -16
      jrpg/scripts/entities/components/interactions/basis_interaction.gd
  12. +0
    -8
      jrpg/scripts/entities/components/interactions/talk_interaction.gd
  13. +0
    -88
      jrpg/scripts/entities/enemy.gd
  14. +6
    -2
      jrpg/scripts/entities/npc.gd
  15. +2
    -3
      jrpg/scripts/entities/pickup.gd
  16. +9
    -23
      jrpg/scripts/entities/player.gd
  17. +23
    -0
      jrpg/scripts/entities/switch.gd
  18. +6
    -0
      jrpg/scripts/entities/utils/trigger_relay.gd
  19. +0
    -9
      jrpg/scripts/levels/script_trigger.gd
  20. +1
    -6
      jrpg/scripts/levels/spawner.gd
  21. +4
    -0
      jrpg/scripts/misc/test_level.gd
  22. +0
    -0
      jrpg/scripts/model/player_infos.gd
  23. +8
    -14
      project.godot

+ 1
- 1
jrpg/characters/basic_enemy.tres 查看文件

@@ -1,6 +1,6 @@
[gd_resource type="Resource" load_steps=4 format=2]

[ext_resource path="res://jrpg/scripts/entities/data/character_data.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scripts/data/character_data.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scenes/entities/Enemy.tscn" type="PackedScene" id=2]
[ext_resource path="res://jrpg/yarn_scripts/npc_debug.yarn" type="Resource" id=3]



+ 1
- 1
jrpg/characters/player.tres 查看文件

@@ -1,6 +1,6 @@
[gd_resource type="Resource" load_steps=3 format=2]

[ext_resource path="res://jrpg/scripts/entities/data/character_data.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scripts/data/character_data.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scenes/entities/Player.tscn" type="PackedScene" id=2]

[resource]


+ 37
- 32
jrpg/scenes/TestLVL.tscn
文件差異過大導致無法顯示
查看文件


+ 14
- 1
jrpg/scenes/entities/Enemy.tscn 查看文件

@@ -1,11 +1,16 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=6 format=2]

[ext_resource path="res://jrpg/models/chars/Zombie_Male.glb" type="PackedScene" id=1]
[ext_resource path="res://jrpg/scripts/entities/npc.gd" type="Script" id=2]
[ext_resource path="res://jrpg/scripts/entities/utils/trigger_relay.gd" type="Script" id=3]

[sub_resource type="CapsuleShape" id=1]
radius = 0.5

[sub_resource type="CapsuleShape" id=2]
radius = 0.543022
height = 0.89044

[node name="Enemy" type="KinematicBody"]
script = ExtResource( 2 )

@@ -17,4 +22,12 @@ shape = SubResource( 1 )
transform = Transform( 0.65, 0, 0, 0, 0.65, 0, 0, 0, 0.65, 0, 0, 0 )

[node name="Timer" type="Timer" parent="."]

[node name="InteractableArea" type="Area" parent="."]
script = ExtResource( 3 )

[node name="CollisionShape" type="CollisionShape" parent="InteractableArea"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 1, 0 )
shape = SubResource( 2 )
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
[connection signal="on_interact" from="InteractableArea" to="." method="on_interact"]

+ 0
- 1
jrpg/scenes/entities/Pickup.tscn 查看文件

@@ -21,6 +21,5 @@ material/1 = ExtResource( 4 )

[node name="CollisionShape" type="CollisionShape" parent="."]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_Pickup_body_entered"]

[editable path="coinGold"]

+ 22
- 7
jrpg/scenes/entities/Player.tscn 查看文件

@@ -1,13 +1,21 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=7 format=2]

[ext_resource path="res://jrpg/models/chars/Casual2_Female.glb" type="PackedScene" id=1]
[ext_resource path="res://jrpg/scripts/entities/camera/camera_orbit.gd" type="Script" id=3]
[ext_resource path="res://jrpg/scripts/camera/camera_orbit.gd" type="Script" id=3]
[ext_resource path="res://jrpg/scripts/entities/player.gd" type="Script" id=4]

[sub_resource type="CapsuleShape" id=1]
radius = 0.5

[node name="Player" type="KinematicBody"]
[sub_resource type="CapsuleShape" id=2]
radius = 0.628143
height = 0.985831

[sub_resource type="SphereShape" id=3]

[node name="Player" type="KinematicBody" groups=[
"Player",
]]
script = ExtResource( 4 )

[node name="Casual2_Female" parent="." instance=ExtResource( 1 )]
@@ -26,9 +34,16 @@ transform = Transform( -1, 0, -3.25841e-07, 0, 1, 0, 3.25841e-07, 0, -1, -1, 1,
current = true
far = 329.0

[node name="InteractRayCast" type="RayCast" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.3, 1, 0.2 )
enabled = true
cast_to = Vector3( 0, 0, 1.7 )
[node name="TouchableArea" type="Area" parent="."]

[node name="CollisionShape" type="CollisionShape" parent="TouchableArea"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 1.12047, 0 )
shape = SubResource( 2 )

[node name="InteractorArea" type="Area" parent="."]

[node name="CollisionShape" type="CollisionShape" parent="InteractorArea"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 1.12047, 0.99678 )
shape = SubResource( 3 )

[editable path="Casual2_Female"]

+ 101
- 0
jrpg/scenes/entities/Switch.tscn 查看文件

@@ -0,0 +1,101 @@
[gd_scene load_steps=10 format=2]

[ext_resource path="res://jrpg/scripts/entities/switch.gd" type="Script" id=1]
[ext_resource path="res://jrpg/scripts/entities/utils/trigger_relay.gd" type="Script" id=2]

[sub_resource type="BoxShape" id=1]
extents = Vector3( 0.25, 0.25, 0.25 )

[sub_resource type="CubeMesh" id=2]
size = Vector3( 0.5, 0.2, 0.5 )

[sub_resource type="CubeMesh" id=3]
size = Vector3( 0.2, 0.159, 0.287 )

[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 1, 0, 0, 1 )

[sub_resource type="Animation" id=5]
tracks/0/type = "value"
tracks/0/path = NodePath("Model/MeshInstance2:material/0:albedo_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 0, 0, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Model/MeshInstance2:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( -22, 0, 0 ) ]
}

[sub_resource type="Animation" id=6]
tracks/0/type = "value"
tracks/0/path = NodePath("Model/MeshInstance2:material/0:albedo_color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 0, 1, 0.505882, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Model/MeshInstance2:rotation_degrees")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Vector3( 22, 0, 0 ) ]
}

[sub_resource type="SphereShape" id=7]
radius = 0.5

[node name="Switch" type="KinematicBody"]
script = ExtResource( 1 )

[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.15, 0 )
shape = SubResource( 1 )

[node name="Model" type="Spatial" parent="."]

[node name="MeshInstance" type="MeshInstance" parent="Model"]
mesh = SubResource( 2 )
material/0 = null

[node name="MeshInstance2" type="MeshInstance" parent="Model"]
transform = Transform( 1, 0, 0, 0, 0.927184, 0.374607, 0, -0.374607, 0.927184, 0, 0.0918144, 0 )
mesh = SubResource( 3 )
material/0 = SubResource( 4 )

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Off = SubResource( 5 )
anims/On = SubResource( 6 )

[node name="InteractableArea" type="Area" parent="."]
script = ExtResource( 2 )

[node name="CollisionShape" type="CollisionShape" parent="InteractableArea"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.35, 0 )
shape = SubResource( 7 )
[connection signal="on_interact" from="InteractableArea" to="." method="on_interact"]

jrpg/scripts/entities/camera/camera_orbit.gd → jrpg/scripts/camera/camera_orbit.gd 查看文件


jrpg/scripts/entities/data/character_data.gd → jrpg/scripts/data/character_data.gd 查看文件


+ 13
- 0
jrpg/scripts/entities/area_script_trigger.gd 查看文件

@@ -0,0 +1,13 @@
extends Area

export var yarnScript : Resource

var enabled := false

func enable():
enabled = true

func on_touch(body):
if enabled:
EventDispatcher.emit_signal("trigger_script", yarnScript)
enabled = false

+ 0
- 16
jrpg/scripts/entities/components/interactions/basis_interaction.gd 查看文件

@@ -1,16 +0,0 @@
extends Node

class_name BasisInteraction

export var auto_connect_on_ready := true

func _ready():
init()
if auto_connect_on_ready:
get_parent().connect("on_interact", self, "on_interact")

func init():
pass

func on_interact():
print("interact")

+ 0
- 8
jrpg/scripts/entities/components/interactions/talk_interaction.gd 查看文件

@@ -1,8 +0,0 @@
extends BasisInteraction

class_name TalkInteraction

var yarn_script : Resource

func on_interact():
EventDispatcher.emit_signal("trigger_script", yarn_script)

+ 0
- 88
jrpg/scripts/entities/enemy.gd 查看文件

@@ -1,88 +0,0 @@
extends KinematicBody

# stats
var curHp : int = 3
var maxHp : int = 3
# attacking
var damage : int = 1
var attackDist : float = 1.5
var attackRate : float = 1.0
# physics
var moveSpeed : float = 2.5
var gravity : float = 15.0
# vectors
var vel : Vector3 = Vector3()
# components
onready var timer = get_node("Timer")
export var player_path : NodePath
onready var player = get_node(player_path)
onready var anim = get_node("Zombie_Male/AnimationPlayer")

func _ready ():
# set the timer wait time
timer.wait_time = attackRate
timer.start()
# called every "attackRate" seconds
func _on_Timer_timeout ():

# if we're within the attack distance - attack the player
if translation.distance_to(player.translation) <= attackDist:
anim.play("Punch")
player.take_damage(damage)

# called 60 times a second
func _physics_process (delta):
# get the distance from us to the player
var dist = translation.distance_to(player.translation)
# if we're outside of the attack distance, chase after the player
if dist > attackDist:
# calculate the direction between us and the player
var dir = (player.translation - translation).normalized()
vel.x = dir.x
vel.z = dir.z
# gravity
vel.y -= gravity * delta
# TODO better
look_at(player.translation, Vector3.UP)
rotation_degrees.x = 0
rotation_degrees.y = rotation_degrees.y + 180
rotation_degrees.z = 0
# move towards the player
vel = move_and_slide(vel, Vector3.UP)
if is_on_floor():
if anim.current_animation != "Punch" and anim.current_animation != "RecieveHit":
if vel.length_squared() > 0:
anim.play("Walk")
else:
anim.play("Idle")
else:
anim.play("RecieveHit")
# called when the player deals damage to us
func take_damage (damageToTake):

curHp -= damageToTake
anim.play("RecieveHit")

# if our health reaches 0 - die
if curHp <= 0:
die()

# called when our health reaches 0
func die ():

# destroy the node
queue_free()

+ 6
- 2
jrpg/scripts/entities/npc.gd 查看文件

@@ -1,4 +1,8 @@
extends Node

signal on_interact
signal on_attack
class_name NPC

var yarn_script : Resource

func on_interact():
EventDispatcher.emit_signal("trigger_script", yarn_script)

+ 2
- 3
jrpg/scripts/entities/pickup.gd 查看文件

@@ -7,13 +7,12 @@ var rotateSpeed : float = 5.0

# called every frame
func _process (delta):

# rotate along the Y axis
rotate_y(rotateSpeed * delta)

func _on_Pickup_body_entered(body):
func on_touch(body : KinematicBody):
# is this the player? If so give them gold
if body.name == "Player":
if body.is_in_group("Player"):
body.give_gold(goldToGive)
emit_signal("picked_up")
queue_free()

+ 9
- 23
jrpg/scripts/entities/player.gd 查看文件

@@ -23,6 +23,9 @@ func _process(delta):
# attack input
if Controller.player_input_enabled and is_on_floor() and Input.is_action_just_pressed("interact"):
try_interact()
for area in $TouchableArea.get_overlapping_areas():
try_touch(area)

# called every physics step (60 times a second)
func _physics_process (delta):
@@ -108,33 +111,16 @@ func die ():
# reload the scene
get_tree().reload_current_scene()
## called when we press the attack button
#func try_attack():
# # if we're not ready to attack, return
# if OS.get_ticks_msec() - lastAttackTime < attackRate * 1000:
# return
#
# # set the last attack time to now
# lastAttackTime = OS.get_ticks_msec()
#
# # play the animation
# anim.stop()
# anim.play("Punch")
#
# # is the ray cast colliding with an enemy?
# if attackCast.is_colliding():
# if attackCast.get_collider().has_method("take_damage"):
# attackCast.get_collider().take_damage(damage)
# if attackCast.get_collider().has_signal("on_interact"):
# attackCast.get_collider().emit_signal("on_interact")

func try_touch(area):
if area.has_method("on_touch"):
area.on_touch(self)

# called when we press the interact button
func try_interact():
# is the ray cast colliding with an enemy?
if interactCast.is_colliding():
for area in $InteractorArea.get_overlapping_areas():
# play the animation
anim.stop()
anim.play("Idle")
if interactCast.get_collider().has_signal("on_interact"):
interactCast.get_collider().emit_signal("on_interact")
if area.has_method("on_interact"):
area.on_interact()

+ 23
- 0
jrpg/scripts/entities/switch.gd 查看文件

@@ -0,0 +1,23 @@
extends KinematicBody

signal switch

export var initial_state := false

var activated := false

func _ready():
activated = initial_state
update_view()
emit_signal("switch", activated)

func on_interact():
activated = !activated
update_view()
emit_signal("switch", activated)
func update_view():
if activated:
$AnimationPlayer.play("On")
else:
$AnimationPlayer.play("Off")

+ 6
- 0
jrpg/scripts/entities/utils/trigger_relay.gd 查看文件

@@ -0,0 +1,6 @@
extends Node

signal on_interact()

func on_interact():
emit_signal("on_interact")

+ 0
- 9
jrpg/scripts/levels/script_trigger.gd 查看文件

@@ -1,9 +0,0 @@
extends Area

export var yarnScript : Resource

func enable():
self.connect("body_entered", self, "_on_TriggerArea_body_entered")

func _on_TriggerArea_body_entered(body):
EventDispatcher.emit_signal("trigger_script", yarnScript)

+ 1
- 6
jrpg/scripts/levels/spawner.gd 查看文件

@@ -2,14 +2,9 @@ extends Node

export var character_data : Resource

var interaction_component : BasisInteraction

func spawn():
var inst = character_data.scene.instance()
inst.name = character_data.name
if character_data.yarn != null:
interaction_component = TalkInteraction.new()
interaction_component.name = character_data.yarn.resource_name
interaction_component.yarn_script = character_data.yarn
inst.add_child(interaction_component)
inst.yarn_script = character_data.yarn
add_child(inst)

+ 4
- 0
jrpg/scripts/misc/test_level.gd 查看文件

@@ -71,3 +71,7 @@ func scene(args):
func _exit_tree():
Controller.hud.hide()
Controller.speech_panel.hide()


func _on_Switch_switch(activated):
$DirectionalLight.light_energy = activated if 1 else 0

jrpg/scripts/entities/model/player_infos.gd → jrpg/scripts/model/player_infos.gd 查看文件


+ 8
- 14
project.godot 查看文件

@@ -14,15 +14,10 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://jrpg/scripts/levels/base_level.gd"
}, {
"base": "Node",
"class": "BasisInteraction",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/components/interactions/basis_interaction.gd"
}, {
"base": "Resource",
"class": "CharacterData",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/data/character_data.gd"
"path": "res://jrpg/scripts/data/character_data.gd"
}, {
"base": "VBoxContainer",
"class": "ChoicesBox",
@@ -34,6 +29,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://jrpg/scripts/ui/test_hud.gd"
}, {
"base": "Node",
"class": "NPC",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/npc.gd"
}, {
"base": "KinematicBody",
"class": "Player",
"language": "GDScript",
@@ -42,7 +42,7 @@ _global_script_classes=[ {
"base": "Object",
"class": "PlayerInfos",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/model/player_infos.gd"
"path": "res://jrpg/scripts/model/player_infos.gd"
}, {
"base": "Control",
"class": "SpeechPanel",
@@ -54,11 +54,6 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://jrpg/scripts/ui/speech_text.gd"
}, {
"base": "BasisInteraction",
"class": "TalkInteraction",
"language": "GDScript",
"path": "res://jrpg/scripts/entities/components/interactions/talk_interaction.gd"
}, {
"base": "BaseLevel",
"class": "TestLevel",
"language": "GDScript",
@@ -86,15 +81,14 @@ _global_script_classes=[ {
} ]
_global_script_class_icons={
"BaseLevel": "",
"BasisInteraction": "",
"CharacterData": "",
"ChoicesBox": "",
"HUD": "",
"NPC": "",
"Player": "",
"PlayerInfos": "",
"SpeechPanel": "",
"SpeechText": "",
"TalkInteraction": "",
"TestLevel": "",
"YarnImporter": "",
"YarnRunner": "",


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